Skip to main content

subtr_actor/stats/analysis_graph/nodes/
possession_state.rs

1use super::*;
2use crate::stats::calculators::*;
3use crate::*;
4
5pub struct PossessionStateNode {
6    calculator: PossessionStateCalculator,
7    state: PossessionState,
8}
9
10impl PossessionStateNode {
11    pub fn new() -> Self {
12        Self {
13            calculator: PossessionStateCalculator::new(),
14            state: PossessionState::default(),
15        }
16    }
17}
18
19impl_analysis_node! {
20    node = PossessionStateNode,
21    state = PossessionState,
22    name = "possession_state",
23    dependencies = [
24        frame_info_dependency() => FrameInfo,
25        touch_state_dependency() => TouchState,
26        live_play_dependency() => LivePlayState,
27    ],
28    update_state = calculator.update,
29}