subtr_actor/stats/analysis_graph/nodes/
possession_state.rs1use super::*;
2use crate::stats::calculators::*;
3use crate::*;
4
5pub struct PossessionStateNode {
6 calculator: PossessionStateCalculator,
7 state: PossessionState,
8}
9
10impl PossessionStateNode {
11 pub fn new() -> Self {
12 Self {
13 calculator: PossessionStateCalculator::new(),
14 state: PossessionState::default(),
15 }
16 }
17}
18
19impl_analysis_node! {
20 node = PossessionStateNode,
21 state = PossessionState,
22 name = "possession_state",
23 dependencies = [
24 frame_info_dependency() => FrameInfo,
25 touch_state_dependency() => TouchState,
26 live_play_dependency() => LivePlayState,
27 ],
28 update_state = calculator.update,
29}