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subtr_actor/stats/analysis_graph/nodes/
flip_impulse.rs

1use super::*;
2use crate::stats::calculators::*;
3use crate::*;
4
5/// Detects dodges/flip impulses from player frame state (graph node name "dodge").
6pub struct FlipImpulseNode {
7    calculator: FlipImpulseCalculator,
8}
9
10impl FlipImpulseNode {
11    pub fn new() -> Self {
12        Self {
13            calculator: FlipImpulseCalculator::new(),
14        }
15    }
16}
17
18impl Default for FlipImpulseNode {
19    fn default() -> Self {
20        Self::new()
21    }
22}
23
24impl AnalysisNode for FlipImpulseNode {
25    type State = FlipImpulseCalculator;
26
27    fn name(&self) -> &'static str {
28        "dodge"
29    }
30
31    fn emitted_events(&self) -> &'static [crate::stats::calculators::EmittedEvent] {
32        crate::stats::calculators::DODGE_EMITTED_EVENTS
33    }
34
35    fn dependencies(&self) -> NodeDependencies {
36        vec![
37            frame_info_dependency(),
38            player_frame_state_dependency(),
39            live_play_dependency(),
40        ]
41    }
42
43    fn evaluate(&mut self, ctx: &AnalysisStateContext<'_>) -> SubtrActorResult<()> {
44        self.calculator.update_parts(
45            ctx.get::<FrameInfo>()?,
46            ctx.get::<PlayerFrameState>()?,
47            ctx.get::<LivePlayState>()?,
48        )
49    }
50
51    fn state(&self) -> &Self::State {
52        &self.calculator
53    }
54}
55
56pub(crate) fn boxed_default() -> Box<dyn AnalysisNodeDyn> {
57    Box::new(FlipImpulseNode::new())
58}