subtr_actor/stats/analysis_graph/nodes/
flip_impulse.rs1use super::*;
2use crate::stats::calculators::*;
3use crate::*;
4
5pub struct FlipImpulseNode {
7 calculator: FlipImpulseCalculator,
8}
9
10impl FlipImpulseNode {
11 pub fn new() -> Self {
12 Self {
13 calculator: FlipImpulseCalculator::new(),
14 }
15 }
16}
17
18impl Default for FlipImpulseNode {
19 fn default() -> Self {
20 Self::new()
21 }
22}
23
24impl AnalysisNode for FlipImpulseNode {
25 type State = FlipImpulseCalculator;
26
27 fn name(&self) -> &'static str {
28 "dodge"
29 }
30
31 fn emitted_events(&self) -> &'static [crate::stats::calculators::EmittedEvent] {
32 crate::stats::calculators::DODGE_EMITTED_EVENTS
33 }
34
35 fn dependencies(&self) -> NodeDependencies {
36 vec![
37 frame_info_dependency(),
38 player_frame_state_dependency(),
39 live_play_dependency(),
40 ]
41 }
42
43 fn evaluate(&mut self, ctx: &AnalysisStateContext<'_>) -> SubtrActorResult<()> {
44 self.calculator.update_parts(
45 ctx.get::<FrameInfo>()?,
46 ctx.get::<PlayerFrameState>()?,
47 ctx.get::<LivePlayState>()?,
48 )
49 }
50
51 fn state(&self) -> &Self::State {
52 &self.calculator
53 }
54}
55
56pub(crate) fn boxed_default() -> Box<dyn AnalysisNodeDyn> {
57 Box::new(FlipImpulseNode::new())
58}