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TouchIntentionFrameContext

Struct TouchIntentionFrameContext 

Source
pub struct TouchIntentionFrameContext<'a> {
    pub ball_position: Option<Vec3>,
    pub ball_velocity: Option<Vec3>,
    pub previous_ball_position: Option<Vec3>,
    pub previous_ball_velocity: Option<Vec3>,
    pub teammate_positions: &'a [Vec3],
    pub contested: bool,
}
Expand description

Per-frame context a touch intention classification draws on.

Ball state is split into pre-touch (previous frame) and post-touch (current frame) samples: saves read the inbound trajectory, while shots, clears, and passes read the outbound one.

Fields§

§ball_position: Option<Vec3>§ball_velocity: Option<Vec3>§previous_ball_position: Option<Vec3>§previous_ball_velocity: Option<Vec3>§teammate_positions: &'a [Vec3]

Positions of the toucher’s teammates (excluding the toucher).

§contested: bool

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