pub struct ContinuousBallControlTouch {
pub player_id: PlayerId,
pub is_airborne: bool,
}Expand description
A touch recorded during a continuous ball-control sequence.
Fields§
§player_id: PlayerId§is_airborne: boolTrait Implementations§
Source§impl Clone for ContinuousBallControlTouch
impl Clone for ContinuousBallControlTouch
Auto Trait Implementations§
impl Freeze for ContinuousBallControlTouch
impl RefUnwindSafe for ContinuousBallControlTouch
impl Send for ContinuousBallControlTouch
impl Sync for ContinuousBallControlTouch
impl Unpin for ContinuousBallControlTouch
impl UnsafeUnpin for ContinuousBallControlTouch
impl UnwindSafe for ContinuousBallControlTouch
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more