pub struct ContinuousBallControlState {
pub completed_sequences: Vec<CompletedBallControlSequence<BallCarryKind>>,
}Expand description
Per-frame state of an active continuous ball-control sequence.
Fields§
§completed_sequences: Vec<CompletedBallControlSequence<BallCarryKind>>Trait Implementations§
Source§impl Clone for ContinuousBallControlState
impl Clone for ContinuousBallControlState
Source§impl Debug for ContinuousBallControlState
impl Debug for ContinuousBallControlState
Source§impl Default for ContinuousBallControlState
impl Default for ContinuousBallControlState
impl StructuralPartialEq for ContinuousBallControlState
Auto Trait Implementations§
impl Freeze for ContinuousBallControlState
impl RefUnwindSafe for ContinuousBallControlState
impl Send for ContinuousBallControlState
impl Sync for ContinuousBallControlState
impl Unpin for ContinuousBallControlState
impl UnsafeUnpin for ContinuousBallControlState
impl UnwindSafe for ContinuousBallControlState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more