pub struct BackboardBounceState {
pub bounce_events: Vec<BackboardBounceEvent>,
pub last_bounce_event: Option<BackboardBounceEvent>,
}Expand description
Per-frame tracking state for backboard bounces.
Fields§
§bounce_events: Vec<BackboardBounceEvent>§last_bounce_event: Option<BackboardBounceEvent>Trait Implementations§
Source§impl Clone for BackboardBounceState
impl Clone for BackboardBounceState
Source§impl Debug for BackboardBounceState
impl Debug for BackboardBounceState
Source§impl Default for BackboardBounceState
impl Default for BackboardBounceState
Source§impl PartialEq for BackboardBounceState
impl PartialEq for BackboardBounceState
impl StructuralPartialEq for BackboardBounceState
Auto Trait Implementations§
impl Freeze for BackboardBounceState
impl RefUnwindSafe for BackboardBounceState
impl Send for BackboardBounceState
impl Sync for BackboardBounceState
impl Unpin for BackboardBounceState
impl UnsafeUnpin for BackboardBounceState
impl UnwindSafe for BackboardBounceState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more