pub struct PassNode { /* private fields */ }Expand description
Detects passes from touches, backboard-bounce, and 50/50 state during live play.
Implementations§
Trait Implementations§
Source§impl AnalysisNode for PassNode
impl AnalysisNode for PassNode
Source§fn name(&self) -> &'static str
fn name(&self) -> &'static str
Stable identifier for this node, used for dependency wiring and the
built-in node registry.
Source§fn emitted_events(&self) -> &'static [EmittedEvent]
fn emitted_events(&self) -> &'static [EmittedEvent]
Static catalog of the events this node emits, if any. Read more
fn dependencies(&self) -> Vec<AnalysisDependency>
fn evaluate(&mut self, ctx: &AnalysisStateContext<'_>) -> SubtrActorResult<()>
fn state(&self) -> &Self::State
fn on_replay_meta(&mut self, _meta: &ReplayMeta) -> SubtrActorResult<()>
fn finish(&mut self, _ctx: &AnalysisStateContext<'_>) -> SubtrActorResult<()>
Auto Trait Implementations§
impl Freeze for PassNode
impl RefUnwindSafe for PassNode
impl Send for PassNode
impl Sync for PassNode
impl Unpin for PassNode
impl UnsafeUnpin for PassNode
impl UnwindSafe for PassNode
Blanket Implementations§
Source§impl<N> AnalysisNodeDyn for Nwhere
N: AnalysisNode,
impl<N> AnalysisNodeDyn for Nwhere
N: AnalysisNode,
fn name(&self) -> &'static str
fn emitted_events(&self) -> &'static [EmittedEvent]
fn provides_state_type_id(&self) -> TypeId
fn provides_state_type_name(&self) -> &'static str
fn on_replay_meta(&mut self, meta: &ReplayMeta) -> Result<(), SubtrActorError>
fn dependencies(&self) -> Vec<AnalysisDependency>
fn evaluate( &mut self, ctx: &AnalysisStateContext<'_>, ) -> Result<(), SubtrActorError>
fn finish( &mut self, ctx: &AnalysisStateContext<'_>, ) -> Result<(), SubtrActorError>
fn state_any(&self) -> &(dyn Any + 'static)
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more