pub struct CenterNode { /* private fields */ }Expand description
Detects centering passes from ball state, touches, and frame events during live play.
Implementations§
Source§impl CenterNode
impl CenterNode
Trait Implementations§
Source§impl AnalysisNode for CenterNode
impl AnalysisNode for CenterNode
Source§fn name(&self) -> &'static str
fn name(&self) -> &'static str
Stable identifier for this node, used for dependency wiring and the
built-in node registry.
Source§fn emitted_events(&self) -> &'static [EmittedEvent]
fn emitted_events(&self) -> &'static [EmittedEvent]
Static catalog of the events this node emits, if any. Read more
fn dependencies(&self) -> Vec<AnalysisDependency>
fn evaluate(&mut self, ctx: &AnalysisStateContext<'_>) -> SubtrActorResult<()>
fn state(&self) -> &Self::State
fn on_replay_meta(&mut self, _meta: &ReplayMeta) -> SubtrActorResult<()>
fn finish(&mut self, _ctx: &AnalysisStateContext<'_>) -> SubtrActorResult<()>
Auto Trait Implementations§
impl Freeze for CenterNode
impl RefUnwindSafe for CenterNode
impl Send for CenterNode
impl Sync for CenterNode
impl Unpin for CenterNode
impl UnsafeUnpin for CenterNode
impl UnwindSafe for CenterNode
Blanket Implementations§
Source§impl<N> AnalysisNodeDyn for Nwhere
N: AnalysisNode,
impl<N> AnalysisNodeDyn for Nwhere
N: AnalysisNode,
fn name(&self) -> &'static str
fn emitted_events(&self) -> &'static [EmittedEvent]
fn provides_state_type_id(&self) -> TypeId
fn provides_state_type_name(&self) -> &'static str
fn on_replay_meta(&mut self, meta: &ReplayMeta) -> Result<(), SubtrActorError>
fn dependencies(&self) -> Vec<AnalysisDependency>
fn evaluate( &mut self, ctx: &AnalysisStateContext<'_>, ) -> Result<(), SubtrActorError>
fn finish( &mut self, ctx: &AnalysisStateContext<'_>, ) -> Result<(), SubtrActorError>
fn state_any(&self) -> &(dyn Any + 'static)
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more