pub struct BoostNode { /* private fields */ }Expand description
Tracks per-player boost usage and pickups, accumulating boost stats from frame/event state.
Implementations§
Trait Implementations§
Source§impl AnalysisNode for BoostNode
impl AnalysisNode for BoostNode
Source§fn name(&self) -> &'static str
fn name(&self) -> &'static str
Stable identifier for this node, used for dependency wiring and the
built-in node registry.
Source§fn emitted_events(&self) -> &'static [EmittedEvent]
fn emitted_events(&self) -> &'static [EmittedEvent]
Static catalog of the events this node emits, if any. Read more
fn dependencies(&self) -> Vec<AnalysisDependency>
fn evaluate(&mut self, ctx: &AnalysisStateContext<'_>) -> SubtrActorResult<()>
fn finish(&mut self, _ctx: &AnalysisStateContext<'_>) -> SubtrActorResult<()>
fn state(&self) -> &Self::State
fn on_replay_meta(&mut self, _meta: &ReplayMeta) -> SubtrActorResult<()>
Auto Trait Implementations§
impl Freeze for BoostNode
impl RefUnwindSafe for BoostNode
impl Send for BoostNode
impl Sync for BoostNode
impl Unpin for BoostNode
impl UnsafeUnpin for BoostNode
impl UnwindSafe for BoostNode
Blanket Implementations§
Source§impl<N> AnalysisNodeDyn for Nwhere
N: AnalysisNode,
impl<N> AnalysisNodeDyn for Nwhere
N: AnalysisNode,
fn name(&self) -> &'static str
fn emitted_events(&self) -> &'static [EmittedEvent]
fn provides_state_type_id(&self) -> TypeId
fn provides_state_type_name(&self) -> &'static str
fn on_replay_meta(&mut self, meta: &ReplayMeta) -> Result<(), SubtrActorError>
fn dependencies(&self) -> Vec<AnalysisDependency>
fn evaluate( &mut self, ctx: &AnalysisStateContext<'_>, ) -> Result<(), SubtrActorError>
fn finish( &mut self, ctx: &AnalysisStateContext<'_>, ) -> Result<(), SubtrActorError>
fn state_any(&self) -> &(dyn Any + 'static)
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more