pub struct PlayerCameraStateChange {
pub frame: usize,
pub ball_cam_active: Option<bool>,
pub behind_view_active: Option<bool>,
pub driving: Option<bool>,
}Expand description
A coalesced change in a player’s discrete camera/vehicle toggles.
Ball cam, behind-view, and the driving flag flip only a handful of times per
match, so rather than storing a value on every PlayerFrame these are
emitted as one change per player whenever any of them flips. Each change
carries the full discrete state from that frame onward, so a consumer
resolves “ball cam at frame N” with a last-change-before-N lookup.
Changes are grouped by player on ReplayData (so the
player id is stored once, not per change) and ordered by frame within each
player. A field is None when the replay never replicated it for that
player; time and is_team_0 are intentionally omitted because both are
derivable from frame and the player id.
Fields§
§frame: usize§ball_cam_active: Option<bool>Whether ball cam (secondary camera) is active from this frame onward.
behind_view_active: Option<bool>Whether behind-view is active from this frame onward.
driving: Option<bool>Whether the car reports the driving flag from this frame onward.
Trait Implementations§
Source§impl Clone for PlayerCameraStateChange
impl Clone for PlayerCameraStateChange
Source§fn clone(&self) -> PlayerCameraStateChange
fn clone(&self) -> PlayerCameraStateChange
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for PlayerCameraStateChange
impl Debug for PlayerCameraStateChange
Source§impl PartialEq for PlayerCameraStateChange
impl PartialEq for PlayerCameraStateChange
Source§fn eq(&self, other: &PlayerCameraStateChange) -> bool
fn eq(&self, other: &PlayerCameraStateChange) -> bool
self and other values to be equal, and is used by ==.Source§impl Serialize for PlayerCameraStateChange
impl Serialize for PlayerCameraStateChange
impl StructuralPartialEq for PlayerCameraStateChange
Source§impl TS for PlayerCameraStateChange
impl TS for PlayerCameraStateChange
Source§type WithoutGenerics = PlayerCameraStateChange
type WithoutGenerics = PlayerCameraStateChange
WithoutGenerics should just be Self.
If the type does have generic parameters, then all generic parameters must be replaced with
a dummy type, e.g ts_rs::Dummy or ().
The only requirement for these dummy types is that EXPORT_TO must be None. Read moreSource§type OptionInnerType = PlayerCameraStateChange
type OptionInnerType = PlayerCameraStateChange
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