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StatsProjectionState

Struct StatsProjectionState 

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pub struct StatsProjectionState {
Show 33 fields pub core: CoreStatsAccumulator, pub backboard: BackboardStatsAccumulator, pub ceiling_shot: CeilingShotStatsAccumulator, pub wall_aerial: WallAerialStatsAccumulator, pub wall_aerial_shot: WallAerialShotStatsAccumulator, pub double_tap: DoubleTapStatsAccumulator, pub one_timer: OneTimerStatsAccumulator, pub pass: PassStatsAccumulator, pub fifty_fifty: FiftyFiftyStatsAccumulator, pub kickoff: KickoffStatsAccumulator, pub possession: PossessionStatsAccumulator, pub ball_half: BallHalfStatsAccumulator, pub territorial_pressure: TerritorialPressureStatsAccumulator, pub rotation: RotationStatsAccumulator, pub rush: RushStatsAccumulator, pub touch: TouchStatsAccumulator, pub whiff: WhiffStatsAccumulator, pub wavedash: WavedashStatsAccumulator, pub speed_flip: SpeedFlipStatsAccumulator, pub half_flip: HalfFlipStatsAccumulator, pub flick: FlickStatsAccumulator, pub musty_flick: MustyFlickStatsAccumulator, pub dodge_reset: DodgeResetStatsAccumulator, pub ball_carry: BallCarryStatsAccumulator, pub boost: BoostStatsAccumulator, pub bump: BumpStatsAccumulator, pub half_volley: HalfVolleyStatsAccumulator, pub movement: MovementStatsAccumulator, pub positioning: PositioningStatsAccumulator, pub powerslide: PowerslideStatsAccumulator, pub demo: DemoStatsAccumulator, pub center: CenterStatsAccumulator, pub controlled_play: ControlledPlayStatsAccumulator,
}

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§core: CoreStatsAccumulator§backboard: BackboardStatsAccumulator§ceiling_shot: CeilingShotStatsAccumulator§wall_aerial: WallAerialStatsAccumulator§wall_aerial_shot: WallAerialShotStatsAccumulator§double_tap: DoubleTapStatsAccumulator§one_timer: OneTimerStatsAccumulator§pass: PassStatsAccumulator§fifty_fifty: FiftyFiftyStatsAccumulator§kickoff: KickoffStatsAccumulator§possession: PossessionStatsAccumulator§ball_half: BallHalfStatsAccumulator§territorial_pressure: TerritorialPressureStatsAccumulator§rotation: RotationStatsAccumulator§rush: RushStatsAccumulator§touch: TouchStatsAccumulator§whiff: WhiffStatsAccumulator§wavedash: WavedashStatsAccumulator§speed_flip: SpeedFlipStatsAccumulator§half_flip: HalfFlipStatsAccumulator§flick: FlickStatsAccumulator§musty_flick: MustyFlickStatsAccumulator§dodge_reset: DodgeResetStatsAccumulator§ball_carry: BallCarryStatsAccumulator§boost: BoostStatsAccumulator§bump: BumpStatsAccumulator§half_volley: HalfVolleyStatsAccumulator§movement: MovementStatsAccumulator§positioning: PositioningStatsAccumulator§powerslide: PowerslideStatsAccumulator§demo: DemoStatsAccumulator§center: CenterStatsAccumulator§controlled_play: ControlledPlayStatsAccumulator

Trait Implementations§

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impl Clone for StatsProjectionState

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fn clone(&self) -> StatsProjectionState

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for StatsProjectionState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for StatsProjectionState

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fn default() -> StatsProjectionState

Returns the “default value” for a type. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.