pub struct StatsProjectionState {Show 33 fields
pub core: CoreStatsAccumulator,
pub backboard: BackboardStatsAccumulator,
pub ceiling_shot: CeilingShotStatsAccumulator,
pub wall_aerial: WallAerialStatsAccumulator,
pub wall_aerial_shot: WallAerialShotStatsAccumulator,
pub double_tap: DoubleTapStatsAccumulator,
pub one_timer: OneTimerStatsAccumulator,
pub pass: PassStatsAccumulator,
pub fifty_fifty: FiftyFiftyStatsAccumulator,
pub kickoff: KickoffStatsAccumulator,
pub possession: PossessionStatsAccumulator,
pub ball_half: BallHalfStatsAccumulator,
pub territorial_pressure: TerritorialPressureStatsAccumulator,
pub rotation: RotationStatsAccumulator,
pub rush: RushStatsAccumulator,
pub touch: TouchStatsAccumulator,
pub whiff: WhiffStatsAccumulator,
pub wavedash: WavedashStatsAccumulator,
pub speed_flip: SpeedFlipStatsAccumulator,
pub half_flip: HalfFlipStatsAccumulator,
pub flick: FlickStatsAccumulator,
pub musty_flick: MustyFlickStatsAccumulator,
pub dodge_reset: DodgeResetStatsAccumulator,
pub ball_carry: BallCarryStatsAccumulator,
pub boost: BoostStatsAccumulator,
pub bump: BumpStatsAccumulator,
pub half_volley: HalfVolleyStatsAccumulator,
pub movement: MovementStatsAccumulator,
pub positioning: PositioningStatsAccumulator,
pub powerslide: PowerslideStatsAccumulator,
pub demo: DemoStatsAccumulator,
pub center: CenterStatsAccumulator,
pub controlled_play: ControlledPlayStatsAccumulator,
}Fields§
§core: CoreStatsAccumulator§backboard: BackboardStatsAccumulator§ceiling_shot: CeilingShotStatsAccumulator§wall_aerial: WallAerialStatsAccumulator§wall_aerial_shot: WallAerialShotStatsAccumulator§double_tap: DoubleTapStatsAccumulator§one_timer: OneTimerStatsAccumulator§pass: PassStatsAccumulator§fifty_fifty: FiftyFiftyStatsAccumulator§kickoff: KickoffStatsAccumulator§possession: PossessionStatsAccumulator§ball_half: BallHalfStatsAccumulator§territorial_pressure: TerritorialPressureStatsAccumulator§rotation: RotationStatsAccumulator§rush: RushStatsAccumulator§touch: TouchStatsAccumulator§whiff: WhiffStatsAccumulator§wavedash: WavedashStatsAccumulator§speed_flip: SpeedFlipStatsAccumulator§half_flip: HalfFlipStatsAccumulator§flick: FlickStatsAccumulator§musty_flick: MustyFlickStatsAccumulator§dodge_reset: DodgeResetStatsAccumulator§ball_carry: BallCarryStatsAccumulator§boost: BoostStatsAccumulator§bump: BumpStatsAccumulator§half_volley: HalfVolleyStatsAccumulator§movement: MovementStatsAccumulator§positioning: PositioningStatsAccumulator§powerslide: PowerslideStatsAccumulator§demo: DemoStatsAccumulator§center: CenterStatsAccumulator§controlled_play: ControlledPlayStatsAccumulatorTrait Implementations§
Source§impl Clone for StatsProjectionState
impl Clone for StatsProjectionState
Source§fn clone(&self) -> StatsProjectionState
fn clone(&self) -> StatsProjectionState
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for StatsProjectionState
impl Debug for StatsProjectionState
Source§impl Default for StatsProjectionState
impl Default for StatsProjectionState
Source§fn default() -> StatsProjectionState
fn default() -> StatsProjectionState
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for StatsProjectionState
impl RefUnwindSafe for StatsProjectionState
impl Send for StatsProjectionState
impl Sync for StatsProjectionState
impl Unpin for StatsProjectionState
impl UnsafeUnpin for StatsProjectionState
impl UnwindSafe for StatsProjectionState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more