pub struct AnalysisPlayerMustyFlicks<F> { /* private fields */ }Implementations§
Source§impl<F> AnalysisPlayerMustyFlicks<F>
impl<F> AnalysisPlayerMustyFlicks<F>
Trait Implementations§
Source§impl<F: TryFrom<f32>> AnalysisPlayerFeatureAdder<F> for AnalysisPlayerMustyFlicks<F>
impl<F: TryFrom<f32>> AnalysisPlayerFeatureAdder<F> for AnalysisPlayerMustyFlicks<F>
fn add_features( &self, input: AnalysisPlayerFeatureInput<'_, '_>, vector: &mut Vec<F>, ) -> SubtrActorResult<()>
fn get_column_headers(&self) -> &[&str]
fn analysis_dependencies(&self) -> Vec<AnalysisDependency>
fn features_added(&self) -> usize
Source§impl<F: TryFrom<f32>> LengthCheckedAnalysisPlayerFeatureAdder<F, $count> for AnalysisPlayerMustyFlicks<F>
impl<F: TryFrom<f32>> LengthCheckedAnalysisPlayerFeatureAdder<F, $count> for AnalysisPlayerMustyFlicks<F>
fn get_column_headers_array(&self) -> &[&str; 1]
fn analysis_dependencies(&self) -> Vec<AnalysisDependency>
fn get_features( &self, context: &AnalysisFeatureContext<'_>, player_id: &PlayerId, processor: &dyn ProcessorView, frame: &Frame, frame_count: usize, current_time: f32, ) -> SubtrActorResult<[F; 1]>
Auto Trait Implementations§
impl<F> Freeze for AnalysisPlayerMustyFlicks<F>
impl<F> RefUnwindSafe for AnalysisPlayerMustyFlicks<F>where
F: RefUnwindSafe,
impl<F> Send for AnalysisPlayerMustyFlicks<F>where
F: Send,
impl<F> Sync for AnalysisPlayerMustyFlicks<F>where
F: Sync,
impl<F> Unpin for AnalysisPlayerMustyFlicks<F>where
F: Unpin,
impl<F> UnsafeUnpin for AnalysisPlayerMustyFlicks<F>
impl<F> UnwindSafe for AnalysisPlayerMustyFlicks<F>where
F: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more