pub struct ContinuousBallControlNode { /* private fields */ }Implementations§
Trait Implementations§
Source§impl AnalysisNode for ContinuousBallControlNode
impl AnalysisNode for ContinuousBallControlNode
type State = ContinuousBallControlState
fn name(&self) -> &'static str
fn dependencies(&self) -> Vec<AnalysisDependency>
fn evaluate(&mut self, ctx: &AnalysisStateContext<'_>) -> SubtrActorResult<()>
fn finish(&mut self, _ctx: &AnalysisStateContext<'_>) -> SubtrActorResult<()>
fn state(&self) -> &Self::State
fn on_replay_meta(&mut self, _meta: &ReplayMeta) -> SubtrActorResult<()>
Auto Trait Implementations§
impl Freeze for ContinuousBallControlNode
impl RefUnwindSafe for ContinuousBallControlNode
impl Send for ContinuousBallControlNode
impl Sync for ContinuousBallControlNode
impl Unpin for ContinuousBallControlNode
impl UnsafeUnpin for ContinuousBallControlNode
impl UnwindSafe for ContinuousBallControlNode
Blanket Implementations§
Source§impl<N> AnalysisNodeDyn for Nwhere
N: AnalysisNode,
impl<N> AnalysisNodeDyn for Nwhere
N: AnalysisNode,
fn name(&self) -> &'static str
fn provides_state_type_id(&self) -> TypeId
fn provides_state_type_name(&self) -> &'static str
fn on_replay_meta(&mut self, meta: &ReplayMeta) -> Result<(), SubtrActorError>
fn dependencies(&self) -> Vec<AnalysisDependency>
fn evaluate( &mut self, ctx: &AnalysisStateContext<'_>, ) -> Result<(), SubtrActorError>
fn finish( &mut self, ctx: &AnalysisStateContext<'_>, ) -> Result<(), SubtrActorError>
fn state_any(&self) -> &(dyn Any + 'static)
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more