pub struct ContinuousBallControlState {
pub completed_sequences: Vec<CompletedBallControlSequence<BallCarryKind>>,
}Fields§
§completed_sequences: Vec<CompletedBallControlSequence<BallCarryKind>>Trait Implementations§
Source§impl Clone for ContinuousBallControlState
impl Clone for ContinuousBallControlState
Source§fn clone(&self) -> ContinuousBallControlState
fn clone(&self) -> ContinuousBallControlState
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ContinuousBallControlState
impl Debug for ContinuousBallControlState
Source§impl Default for ContinuousBallControlState
impl Default for ContinuousBallControlState
Source§fn default() -> ContinuousBallControlState
fn default() -> ContinuousBallControlState
Returns the “default value” for a type. Read more
Source§impl PartialEq for ContinuousBallControlState
impl PartialEq for ContinuousBallControlState
Source§fn eq(&self, other: &ContinuousBallControlState) -> bool
fn eq(&self, other: &ContinuousBallControlState) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for ContinuousBallControlState
Auto Trait Implementations§
impl Freeze for ContinuousBallControlState
impl RefUnwindSafe for ContinuousBallControlState
impl Send for ContinuousBallControlState
impl Sync for ContinuousBallControlState
impl Unpin for ContinuousBallControlState
impl UnsafeUnpin for ContinuousBallControlState
impl UnwindSafe for ContinuousBallControlState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more