pub struct FrameEventsState {
pub active_demos: Vec<DemoEventSample>,
pub demo_events: Vec<DemolishInfo>,
pub boost_pad_events: Vec<BoostPadEvent>,
pub touch_events: Vec<TouchEvent>,
pub dodge_refreshed_events: Vec<DodgeRefreshedEvent>,
pub player_stat_events: Vec<PlayerStatEvent>,
pub goal_events: Vec<GoalEvent>,
}Fields§
§active_demos: Vec<DemoEventSample>§demo_events: Vec<DemolishInfo>§boost_pad_events: Vec<BoostPadEvent>§touch_events: Vec<TouchEvent>§dodge_refreshed_events: Vec<DodgeRefreshedEvent>§player_stat_events: Vec<PlayerStatEvent>§goal_events: Vec<GoalEvent>Trait Implementations§
Source§impl Clone for FrameEventsState
impl Clone for FrameEventsState
Source§fn clone(&self) -> FrameEventsState
fn clone(&self) -> FrameEventsState
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for FrameEventsState
impl Debug for FrameEventsState
Source§impl Default for FrameEventsState
impl Default for FrameEventsState
Source§fn default() -> FrameEventsState
fn default() -> FrameEventsState
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for FrameEventsState
impl RefUnwindSafe for FrameEventsState
impl Send for FrameEventsState
impl Sync for FrameEventsState
impl Unpin for FrameEventsState
impl UnsafeUnpin for FrameEventsState
impl UnwindSafe for FrameEventsState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more