pub struct BackboardBounceStateNode { /* private fields */ }Implementations§
Trait Implementations§
Source§impl AnalysisNode for BackboardBounceStateNode
impl AnalysisNode for BackboardBounceStateNode
type State = BackboardBounceState
fn name(&self) -> &'static str
fn dependencies(&self) -> Vec<AnalysisDependency>
fn evaluate(&mut self, ctx: &AnalysisStateContext<'_>) -> SubtrActorResult<()>
fn state(&self) -> &Self::State
fn on_replay_meta(&mut self, _meta: &ReplayMeta) -> SubtrActorResult<()>
fn finish(&mut self) -> SubtrActorResult<()>
Auto Trait Implementations§
impl Freeze for BackboardBounceStateNode
impl RefUnwindSafe for BackboardBounceStateNode
impl Send for BackboardBounceStateNode
impl Sync for BackboardBounceStateNode
impl Unpin for BackboardBounceStateNode
impl UnsafeUnpin for BackboardBounceStateNode
impl UnwindSafe for BackboardBounceStateNode
Blanket Implementations§
Source§impl<N> AnalysisNodeDyn for Nwhere
N: AnalysisNode,
impl<N> AnalysisNodeDyn for Nwhere
N: AnalysisNode,
fn name(&self) -> &'static str
fn provides_state_type_id(&self) -> TypeId
fn provides_state_type_name(&self) -> &'static str
fn on_replay_meta(&mut self, meta: &ReplayMeta) -> Result<(), SubtrActorError>
fn dependencies(&self) -> Vec<AnalysisDependency>
fn evaluate( &mut self, ctx: &AnalysisStateContext<'_>, ) -> Result<(), SubtrActorError>
fn finish(&mut self) -> Result<(), SubtrActorError>
fn state_any(&self) -> &(dyn Any + 'static)
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more