pub struct TouchEvent {
pub time: f32,
pub frame: usize,
pub team_is_team_0: bool,
pub player: Option<PlayerId>,
pub closest_approach_distance: Option<f32>,
}Fields§
§time: f32§frame: usize§team_is_team_0: bool§player: Option<PlayerId>§closest_approach_distance: Option<f32>Trait Implementations§
Source§impl Clone for TouchEvent
impl Clone for TouchEvent
Source§fn clone(&self) -> TouchEvent
fn clone(&self) -> TouchEvent
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for TouchEvent
impl Debug for TouchEvent
Source§impl PartialEq for TouchEvent
impl PartialEq for TouchEvent
Source§impl Serialize for TouchEvent
impl Serialize for TouchEvent
impl StructuralPartialEq for TouchEvent
Auto Trait Implementations§
impl Freeze for TouchEvent
impl RefUnwindSafe for TouchEvent
impl Send for TouchEvent
impl Sync for TouchEvent
impl Unpin for TouchEvent
impl UnsafeUnpin for TouchEvent
impl UnwindSafe for TouchEvent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more