pub struct PossessionState {
pub active_team_before_sample: Option<bool>,
pub current_team_is_team_0: Option<bool>,
pub active_player_before_sample: Option<PlayerId>,
pub current_player: Option<PlayerId>,
}Fields§
§active_team_before_sample: Option<bool>§current_team_is_team_0: Option<bool>§active_player_before_sample: Option<PlayerId>§current_player: Option<PlayerId>Trait Implementations§
Source§impl Clone for PossessionState
impl Clone for PossessionState
Source§fn clone(&self) -> PossessionState
fn clone(&self) -> PossessionState
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PossessionState
impl Debug for PossessionState
Source§impl Default for PossessionState
impl Default for PossessionState
Source§fn default() -> PossessionState
fn default() -> PossessionState
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for PossessionState
impl RefUnwindSafe for PossessionState
impl Send for PossessionState
impl Sync for PossessionState
impl Unpin for PossessionState
impl UnsafeUnpin for PossessionState
impl UnwindSafe for PossessionState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more