pub struct NDArrayColumnHeaders {
pub global_headers: Vec<String>,
pub player_headers: Vec<String>,
}Expand description
Column headers for the frame matrix emitted by NDArrayCollector.
Fields§
§global_headers: Vec<String>Column names emitted once per frame, independent of player ordering.
player_headers: Vec<String>Column names repeated once for each player in replay order.
Implementations§
Trait Implementations§
Source§impl Clone for NDArrayColumnHeaders
impl Clone for NDArrayColumnHeaders
Source§fn clone(&self) -> NDArrayColumnHeaders
fn clone(&self) -> NDArrayColumnHeaders
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for NDArrayColumnHeaders
impl Debug for NDArrayColumnHeaders
Source§impl PartialEq for NDArrayColumnHeaders
impl PartialEq for NDArrayColumnHeaders
Source§impl Serialize for NDArrayColumnHeaders
impl Serialize for NDArrayColumnHeaders
impl StructuralPartialEq for NDArrayColumnHeaders
Auto Trait Implementations§
impl Freeze for NDArrayColumnHeaders
impl RefUnwindSafe for NDArrayColumnHeaders
impl Send for NDArrayColumnHeaders
impl Sync for NDArrayColumnHeaders
impl Unpin for NDArrayColumnHeaders
impl UnsafeUnpin for NDArrayColumnHeaders
impl UnwindSafe for NDArrayColumnHeaders
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more