pub struct PassingGoalNode { /* private fields */ }Implementations§
Trait Implementations§
Source§impl AnalysisNode for PassingGoalNode
impl AnalysisNode for PassingGoalNode
type State = PassingGoalCalculator
fn name(&self) -> &'static str
fn dependencies(&self) -> Vec<AnalysisDependency>
fn evaluate(&mut self, ctx: &AnalysisStateContext<'_>) -> SubtrActorResult<()>
fn state(&self) -> &Self::State
fn on_replay_meta(&mut self, _meta: &ReplayMeta) -> SubtrActorResult<()>
fn finish(&mut self, _ctx: &AnalysisStateContext<'_>) -> SubtrActorResult<()>
Auto Trait Implementations§
impl Freeze for PassingGoalNode
impl RefUnwindSafe for PassingGoalNode
impl Send for PassingGoalNode
impl Sync for PassingGoalNode
impl Unpin for PassingGoalNode
impl UnsafeUnpin for PassingGoalNode
impl UnwindSafe for PassingGoalNode
Blanket Implementations§
Source§impl<N> AnalysisNodeDyn for Nwhere
N: AnalysisNode,
impl<N> AnalysisNodeDyn for Nwhere
N: AnalysisNode,
fn name(&self) -> &'static str
fn provides_state_type_id(&self) -> TypeId
fn provides_state_type_name(&self) -> &'static str
fn on_replay_meta(&mut self, meta: &ReplayMeta) -> Result<(), SubtrActorError>
fn dependencies(&self) -> Vec<AnalysisDependency>
fn evaluate( &mut self, ctx: &AnalysisStateContext<'_>, ) -> Result<(), SubtrActorError>
fn finish( &mut self, ctx: &AnalysisStateContext<'_>, ) -> Result<(), SubtrActorError>
fn state_any(&self) -> &(dyn Any + 'static)
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more