FrameData

Struct FrameData 

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pub struct FrameData {
    pub ball_data: BallData,
    pub players: Vec<(PlayerId, PlayerData)>,
    pub metadata_frames: Vec<MetadataFrame>,
}
Expand description

Contains all frame-by-frame data for a Rocket League replay.

This structure organizes ball data, player data, and metadata for each frame of the replay, providing a complete picture of the game state throughout the match.

§Fields

  • ball_data - All ball state information across all frames
  • players - Player data for each player, indexed by PlayerId
  • metadata_frames - Game metadata for each frame including timing information

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§ball_data: BallData

All ball state information across all frames

§players: Vec<(PlayerId, PlayerData)>

Player data for each player, indexed by PlayerId

§metadata_frames: Vec<MetadataFrame>

Game metadata for each frame including timing information

Implementations§

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impl FrameData

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pub fn frame_count(&self) -> usize

Returns the total number of frames in this frame data.

§Returns

Returns the number of metadata frames, which represents the total frame count.

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pub fn duration(&self) -> f32

Returns the duration of the replay in seconds.

§Returns

Returns the time of the last frame, or 0.0 if no frames exist.

Trait Implementations§

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impl Clone for FrameData

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fn clone(&self) -> FrameData

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for FrameData

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for FrameData

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fn eq(&self, other: &FrameData) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for FrameData

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for FrameData

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.