Struct subtr_actor::replay_data::ReplayData
source · pub struct ReplayData {
pub frame_data: FrameData,
pub meta: ReplayMeta,
pub demolish_infos: Vec<DemolishInfo>,
}Fields§
§frame_data: FrameData§meta: ReplayMeta§demolish_infos: Vec<DemolishInfo>Trait Implementations§
source§impl Clone for ReplayData
impl Clone for ReplayData
source§fn clone(&self) -> ReplayData
fn clone(&self) -> ReplayData
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Debug for ReplayData
impl Debug for ReplayData
source§impl PartialEq<ReplayData> for ReplayData
impl PartialEq<ReplayData> for ReplayData
source§fn eq(&self, other: &ReplayData) -> bool
fn eq(&self, other: &ReplayData) -> bool
This method tests for
self and other values to be equal, and is used
by ==.source§impl Serialize for ReplayData
impl Serialize for ReplayData
impl StructuralPartialEq for ReplayData
Auto Trait Implementations§
impl RefUnwindSafe for ReplayData
impl Send for ReplayData
impl Sync for ReplayData
impl Unpin for ReplayData
impl UnwindSafe for ReplayData
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more