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GpuContext

Struct GpuContext 

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pub struct GpuContext {
    pub device: Device,
    pub queue: Queue,
}
Available on crate feature wgpu only.
Expand description

A headless wgpu device + queue for running the compute kernel.

Callers that already own a wgpu::Device should build StencilEvalPipeline and StencilTableGpu directly; this is a convenience for standalone use and tests. new returns None when no adapter is available.

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§device: Device

The wgpu device.

§queue: Queue

The wgpu queue.

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impl GpuContext

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pub fn new() -> Option<Self>

Create a headless compute context, or None if no GPU adapter is available (so callers can gracefully fall back to the CPU path).

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pub async fn new_async() -> Option<Self>

Async variant of new.

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pub fn evaluate( &self, table: &StencilTable, input: &[f32], components: u32, ) -> Result<Vec<f32>, KernelError>

Evaluate table over a tightly-packed input buffer of components-vectors, returning the packed output.

Equivalent to StencilTable::interpolate for [f32; components] data. Builds all transient GPU resources per call; for repeated evaluation hold a StencilEvalPipeline + StencilTableGpu and reuse buffers via evaluate_stencils.

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pub fn evaluate_sparse( &self, table: &StencilTable, input: &[f32], components: u32, affected: &[u32], prior_output: &[f32], ) -> Result<Vec<f32>, KernelError>

Sparse re-evaluation: recompute only the affected output rows from input, splicing them into prior_output (the previous dense result). Pair with RefinementResult::affected_outputs for incremental edits.

The result equals a full dense re-evaluation when affected covers every output row that actually changed.

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impl Debug for GpuContext

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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