VirtualCapture

Struct VirtualCapture 

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pub struct VirtualCapture { /* private fields */ }
Expand description

Simple virtual capture backend that emits patterned frames from a buffer pool.

§Example

use styx_capture::prelude::*;

let pool = BufferPool::with_capacity(1, 128);
let res = Resolution::new(4, 4).unwrap();
let format = MediaFormat::new(FourCc::new(*b"RG24"), res, ColorSpace::Srgb);
let mode = Mode {
    id: ModeId { format, interval: None },
    format,
    intervals: smallvec::smallvec![],
    interval_stepwise: None,
};
let source = VirtualCapture::new(mode, pool, 3);
let frame = source.next_frame().unwrap();
assert_eq!(frame.meta().format.code.to_string(), "RG24");

Implementations§

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impl VirtualCapture

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pub fn new( mode: Mode, pool: BufferPool, bytes_per_pixel: usize, ) -> VirtualCapture

Create a virtual source using the provided mode and pool.

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pub fn tick( &self, _config: &CaptureConfig, sink: &BoundedTx<FrameLease>, ) -> SendOutcome

Emit a single frame and return whether it was accepted by the downstream queue.

Trait Implementations§

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impl CaptureSource for VirtualCapture

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fn descriptor(&self) -> &CaptureDescriptor

Descriptor for this source.
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fn next_frame(&self) -> Option<FrameLease>

Pull the next frame; concrete backends decide how to block/yield.

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impl<T> Any for T
where T: 'static + ?Sized,

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Calls U::from(self).

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const ALIGN: usize

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type Init = T

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unsafe fn init(init: <T as Pointable>::Init) -> usize

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