pub struct AppState {Show 20 fields
pub input: InputState,
pub conversation: ConversationState,
pub modal: ModalState,
pub sidebar: SidebarState,
pub toasts: ToastState,
pub model_name: String,
pub permission_mode: String,
pub total_cost: f64,
pub git_branch: Option<String>,
pub cwd: String,
pub is_streaming: bool,
pub spinner_frame: usize,
pub spinner_tick: u8,
pub total_input: u64,
pub total_output: u64,
pub recent_models: Vec<String>,
pub tool_details: bool,
pub live_thinking: String,
pub sub_agents: Vec<(String, String)>,
pub last_summary: Option<String>,
}Fields§
§input: InputState§conversation: ConversationState§modal: ModalState§toasts: ToastState§model_name: String§permission_mode: String§total_cost: f64§git_branch: Option<String>§cwd: String§is_streaming: bool§spinner_frame: usize§spinner_tick: u8§total_input: u64§total_output: u64§recent_models: Vec<String>§tool_details: bool§live_thinking: String§sub_agents: Vec<(String, String)>§last_summary: Option<String>Implementations§
Source§impl AppState
impl AppState
pub fn push_recent_model(&mut self, id: &str)
pub fn cycle_recent_model(&mut self) -> Option<String>
Source§impl AppState
impl AppState
pub fn new() -> Self
pub fn push_user_message(&mut self, text: impl Into<String>)
pub fn push_system_message(&mut self, text: impl Into<String>)
pub fn apply_engine_event(&mut self, event: EngineEvent)
Trait Implementations§
Auto Trait Implementations§
impl Freeze for AppState
impl RefUnwindSafe for AppState
impl Send for AppState
impl Sync for AppState
impl Unpin for AppState
impl UnsafeUnpin for AppState
impl UnwindSafe for AppState
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