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AppState

Struct AppState 

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pub struct AppState {
Show 22 fields pub input: InputState, pub conversation: ConversationState, pub modal: ModalState, pub sidebar: SidebarState, pub toasts: ToastState, pub model_name: String, pub permission_mode: String, pub total_cost: f64, pub git_branch: Option<String>, pub cwd: String, pub is_streaming: bool, pub is_paused: bool, pub spinner_frame: usize, pub spinner_tick: u8, pub total_input: u64, pub total_output: u64, pub recent_models: Vec<String>, pub tool_details: bool, pub live_thinking: String, pub sub_agents: Vec<(String, String)>, pub last_summary: Option<String>, pub tool_history: ToolHistoryState,
}

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§input: InputState§conversation: ConversationState§modal: ModalState§sidebar: SidebarState§toasts: ToastState§model_name: String§permission_mode: String§total_cost: f64§git_branch: Option<String>§cwd: String§is_streaming: bool§is_paused: bool§spinner_frame: usize§spinner_tick: u8§total_input: u64§total_output: u64§recent_models: Vec<String>§tool_details: bool§live_thinking: String§sub_agents: Vec<(String, String)>§last_summary: Option<String>§tool_history: ToolHistoryState

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impl AppState

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pub fn push_recent_model(&mut self, id: &str)

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pub fn cycle_recent_model(&mut self) -> Option<String>

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impl AppState

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pub fn new() -> Self

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pub fn push_user_message(&mut self, text: impl Into<String>)

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pub fn push_system_message(&mut self, text: impl Into<String>)

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pub fn apply_engine_event(&mut self, event: EngineEvent)

Trait Implementations§

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impl Default for AppState

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fn default() -> Self

Returns the “default value” for a type. Read more

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