pub trait PluginLoader {
// Required methods
fn load<'life0, 'life1, 'async_trait>(
&'life0 self,
path: &'life1 Path,
) -> Pin<Box<dyn Future<Output = AppResult<PluginInfo>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
fn unload<'life0, 'life1, 'async_trait>(
&'life0 self,
id: &'life1 PluginId,
) -> Pin<Box<dyn Future<Output = AppResult<()>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
}Required Methods§
fn load<'life0, 'life1, 'async_trait>(
&'life0 self,
path: &'life1 Path,
) -> Pin<Box<dyn Future<Output = AppResult<PluginInfo>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn unload<'life0, 'life1, 'async_trait>(
&'life0 self,
id: &'life1 PluginId,
) -> Pin<Box<dyn Future<Output = AppResult<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".