pub struct StunMessage { /* private fields */ }
Expand description

STUN message.

An example of creating and encoding a STUN binding request:

 // Create a request message
 let message = stun_coder::StunMessage::create_request()
             .add_attribute(stun_coder::StunAttribute::Software {
                 description: String::from("rust-stun-coder"),
             })
             .add_message_integrity()
             .add_fingerprint();

 // Encode it into bytes
 let encoded_message = message.encode(Some("TEST_PASS")).unwrap();

 println!("{:#X?}", encoded_message);

An example that decodes a sample request with Long-Term Authentication

// Encoded message
let msg_bytes: Vec<u8> = vec![
    0x01, 0x01, 0x00, 0x48, 0x21, 0x12, 0xa4, 0x42, 0xb7, 0xe7, 0xa7, 0x01, 0xbc, 0x34,
    0xd6, 0x86, 0xfa, 0x87, 0xdf, 0xae, 0x80, 0x22, 0x00, 0x0b, 0x74, 0x65, 0x73, 0x74,
    0x20, 0x76, 0x65, 0x63, 0x74, 0x6f, 0x72, 0x00, 0x00, 0x20, 0x00, 0x14, 0x00, 0x02,
    0xa1, 0x47, 0x01, 0x13, 0xa9, 0xfa, 0xa5, 0xd3, 0xf1, 0x79, 0xbc, 0x25, 0xf4, 0xb5,
    0xbe, 0xd2, 0xb9, 0xd9, 0x00, 0x08, 0x00, 0x14, 0xBD, 0x3, 0x6D, 0x6A, 0x33, 0x17,
    0x50, 0xDF, 0xE2, 0xED, 0xC5, 0x8E, 0x64, 0x34, 0x55, 0xCF, 0xF5, 0xC8, 0xE2, 0x64,
    0x80, 0x28, 0x00, 0x04, 0x4F, 0x26, 0x02, 0x93,
];

// Integrity key used for verification
let integrity_key = Some("VOkJxbRl1RmTxUk/WvJxBt");

// Decode the message
let decoded_msg = stun_coder::StunMessage::decode(&msg_bytes, integrity_key).unwrap();

println!("{:?}", decoded_msg);

STUN messages are encoded in binary using network-oriented format (most significant byte or octet first, also commonly known as big- endian). The transmission order is described in detail in Appendix B of RFC0791. Unless otherwise noted, numeric constants are in decimal (base 10).

All STUN messages MUST start with a 20-byte header followed by zero or more Attributes. The STUN header contains a STUN message type, magic cookie, transaction ID, and message length.

        0                   1                   2                   3
        0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
       +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
       |0 0|     STUN Message Type     |         Message Length        |
       +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
       |                         Magic Cookie                          |
       +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
       |                                                               |
       |                     Transaction ID (96 bits)                  |
       |                                                               |
       +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

                   Figure 2: Format of STUN Message Header

The most significant 2 bits of every STUN message MUST be zeroes. This can be used to differentiate STUN packets from other protocols when STUN is multiplexed with other protocols on the same port.

The message type defines the message class (request, success response, failure response, or indication) and the message method (the primary function) of the STUN message. Although there are four message classes, there are only two types of transactions in STUN: request/response transactions (which consist of a request message and a response message) and indication transactions (which consist of a single indication message). Response classes are split into error and success responses to aid in quickly processing the STUN message.

The message type field is decomposed further into the following structure:

                        0                 1
                        2  3  4 5 6 7 8 9 0 1 2 3 4 5

                       +--+--+-+-+-+-+-+-+-+-+-+-+-+-+
                       |M |M |M|M|M|C|M|M|M|C|M|M|M|M|
                       |11|10|9|8|7|1|6|5|4|0|3|2|1|0|
                       +--+--+-+-+-+-+-+-+-+-+-+-+-+-+

                Figure 3: Format of STUN Message Type Field

Here the bits in the message type field are shown as most significant (M11) through least significant (M0). M11 through M0 represent a 12- bit encoding of the method. C1 and C0 represent a 2-bit encoding of the class. A class of 0b00 is a request, a class of 0b01 is an indication, a class of 0b10 is a success response, and a class of 0b11 is an error response. This specification defines a single method, Binding. The method and class are orthogonal, so that for each method, a request, success response, error response, and indication are possible for that method. Extensions defining new methods MUST indicate which classes are permitted for that method.

For example, a Binding request has class=0b00 (request) and method=0b000000000001 (Binding) and is encoded into the first 16 bits as 0x0001. A Binding response has class=0b10 (success response) and method=0b000000000001, and is encoded into the first 16 bits as 0x0101.

      Note: This unfortunate encoding is due to assignment of values in
      [RFC3489](https://tools.ietf.org/html/rfc3489) that did not consider encoding Indications, Success, and
      Errors using bit fields.

The magic cookie field MUST contain the fixed value 0x2112A442 in network byte order. In RFC3489, this field was part of the transaction ID; placing the magic cookie in this location allows a server to detect if the client will understand certain attributes that were added in this revised specification. In addition, it aids in distinguishing STUN packets from packets of other protocols when STUN is multiplexed with those other protocols on the same port.

The transaction ID is a 96-bit identifier, used to uniquely identify STUN transactions. For request/response transactions, the transaction ID is chosen by the STUN client for the request and echoed by the server in the response. For indications, it is chosen by the agent sending the indication. It primarily serves to correlate requests with responses, though it also plays a small role

in helping to prevent certain types of attacks. The server also uses the transaction ID as a key to identify each transaction uniquely across all clients. As such, the transaction ID MUST be uniformly and randomly chosen from the interval 0 .. 2**96-1, and SHOULD be cryptographically random. Resends of the same request reuse the same transaction ID, but the client MUST choose a new transaction ID for new transactions unless the new request is bit-wise identical to the previous request and sent from the same transport address to the same IP address. Success and error responses MUST carry the same transaction ID as their corresponding request. When an agent is acting as a STUN server and STUN client on the same port, the transaction IDs in requests sent by the agent have no relationship to the transaction IDs in requests received by the agent.

The message length MUST contain the size, in bytes, of the message not including the 20-byte STUN header. Since all STUN attributes are padded to a multiple of 4 bytes, the last 2 bits of this field are always zero. This provides another way to distinguish STUN packets from packets of other protocols.

Following the STUN fixed portion of the header are zero or more attributes. Each attribute is TLV (Type-Length-Value) encoded. The details of the encoding, and of the attributes themselves are given in Section 15.

Implementations

Decodes and returns the STUN message

Arguments:

  • bytes: binary encoded message to decode from
  • integrity_password: Optionally set key that will be used for message integrity verification

Encodes the STUN message into a binary representation

Arguments:

  • integrity_password: Optionally set key that will be used for message integrity generation. Required if a MessageIntegrity attribute is present.

Creates a new message

Creates a Binding Request

Creates a Binding Success Response

Creates a Binding Error Response

Creates a Binding Indication

Sets message transaction id

Sets message class

Sets message method

Returns an immutable reference to the message header

Returns an immutable reference to the message attributes

Adds an attribute to the list

Adds a Fingerprint attribute at the end of the message

NOTE: This function should be invoked only when all other attributes are added

Adds a MessageIntegrity attribute at the end of the message

NOTE: This function should be invoked only when all other attributes are added but before the Fingerprint attribute

Adds USER, REALM and MESSAGE-INTEGRITY attributes for long term credential authentication

NOTE: This function should be invoked only when all other attributes are added but before the Fingerprint attribute

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Default STUN message.

Class: Request Method: Binding Transaction ID: randomly generated

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The resulting type after obtaining ownership.

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Performs the conversion.

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Performs the conversion.