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Patch

Trait Patch 

Source
pub trait Patch<P> {
    // Required methods
    fn apply(&mut self, patch: P);
    fn into_patch(self) -> P;
    fn into_patch_by_diff(self, previous_struct: Self) -> P;
    fn new_empty_patch() -> P;
}
Expand description

A struct that a patch can be applied to

Deriving Patch will generate a patch struct and an accompanying trait impl so that it can be applied to the original struct.

#[derive(Patch)]
struct Item {
    field_bool: bool,
    field_int: usize,
    field_string: String,
}

// Generated struct
// struct ItemPatch {
//     field_bool: Option<bool>,
//     field_int: Option<usize>,
//     field_string: Option<String>,
// }

§Container attributes

§#[patch(attribute(derive(...)))]

Use this attribute to derive traits on the generated patch struct

#[derive(Patch)]
#[patch(attribute(derive(Debug, Default, Deserialize, Serialize)))]
struct Item;

// Generated struct
// #[derive(Debug, Default, Deserialize, Serialize)]
// struct ItemPatch {}

§#[patch(attribute(...))]

Use this attribute to pass the attributes on the generated patch struct

// This example need `serde` and `serde_with` crates
#[derive(Patch, Debug)]
#[patch(attribute(derive(Serialize, Deserialize, Default)))]
#[patch(attribute(skip_serializing_none))]
struct Item;

// Generated struct
// #[derive(Default, Deserialize, Serialize)]
// #[skip_serializing_none]
// struct ItemPatch {}

§#[patch(name = "...")]

Use this attribute to change the name of the generated patch struct

#[derive(Patch)]
#[patch(name = "ItemOverlay")]
struct Item { }

// Generated struct
// struct ItemOverlay {}

§Field attributes

§#[patch(skip)]

If you want certain fields to be unpatchable, you can let the derive macro skip certain fields when creating the patch struct

#[derive(Patch)]
struct Item {
    #[patch(skip)]
    id: String,
    data: String,
}

// Generated struct
// struct ItemPatch {
//     data: Option<String>,
// }

§#[patch(skip_wrap)]

Keep the field type as-is in the generated patch struct (no extra Option wrapping). This is useful for fields that are already Option<...>, typically Option<Vec<_>>, where the default double-Option in the patch is unwanted. With skip_wrap, None in the patch means “no change” and Some(v) sets the field to Some(v) (including Some(vec![]) to clear the vector). Cannot be combined with empty_value.

#[derive(Default, Patch)]
struct Item {
    #[patch(skip_wrap)]
    tags: Option<Vec<String>>,
}

// Generated struct
// struct ItemPatch {
//     tags: Option<Vec<String>>, // not wrapped again
// }

let mut item = Item { tags: Some(vec!["a".into()]) };

// `None` in the patch keeps the field unchanged.
item.apply(ItemPatch { tags: None });
assert_eq!(item.tags, Some(vec!["a".into()]));

// `Some(vec![])` still applies and clears the list.
item.apply(ItemPatch { tags: Some(vec![]) });
assert_eq!(item.tags, Some(vec![]));

Required Methods§

Source

fn apply(&mut self, patch: P)

Apply a patch

Source

fn into_patch(self) -> P

Returns a patch that when applied turns any struct of the same type into Self

Source

fn into_patch_by_diff(self, previous_struct: Self) -> P

Returns a patch that when applied turns previous_struct into Self

Source

fn new_empty_patch() -> P

Get an empty patch instance

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety".

Implementors§