pub struct ResolutionState {
pub tx: Sender<ResolutionEvent>,
pub rx: Option<Receiver<ResolutionEvent>>,
pub queue: VecDeque<DeferredInput>,
pub staged: VecDeque<DeferredInput>,
pub in_action: bool,
pub enabled: bool,
/* private fields */
}Fields§
§tx: Sender<ResolutionEvent>§rx: Option<Receiver<ResolutionEvent>>§queue: VecDeque<DeferredInput>§staged: VecDeque<DeferredInput>§in_action: bool§enabled: boolImplementations§
Trait Implementations§
Auto Trait Implementations§
impl !Sync for ResolutionState
impl Freeze for ResolutionState
impl RefUnwindSafe for ResolutionState
impl Send for ResolutionState
impl Unpin for ResolutionState
impl UnsafeUnpin for ResolutionState
impl UnwindSafe for ResolutionState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more