Spline

Trait Spline 

Source
pub trait Spline<P: Point> {
    // Required method
    fn eval(&self, t: P::Scalar) -> P;
}

Required Methods§

Source

fn eval(&self, t: P::Scalar) -> P

Implementors§

Source§

impl<P, const N: usize> Spline<P> for Bezier<P, N>
where P: Point,