pub trait FrameData:
Send
+ Sync
+ Any
+ 'static {
// Required methods
fn to_bytes<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = Result<Bytes>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn as_any(&self) -> &dyn Any;
}Expand description
Holds the pixel data for a single video frame.
Implementations may keep data on the GPU (e.g. GstFrameData, CudaFrameData)
and only copy to CPU memory when to_bytes() is awaited.
Required Methods§
fn to_bytes<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = Result<Bytes>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn as_any(&self) -> &dyn Any
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".