pub struct RenderingManager { /* private fields */ }
Expand description
Manager that keeps a bunch of related things to rendering thread
Implementations§
Source§impl RenderingManager
impl RenderingManager
Sourcepub async fn add_custom_renderer(&self, renderer: UniqueRenderer)
pub async fn add_custom_renderer(&self, renderer: UniqueRenderer)
Adds renderer to the manager
Sourcepub async fn get_renderers(&self) -> HashMap<String, UniqueRenderer>
pub async fn get_renderers(&self) -> HashMap<String, UniqueRenderer>
Returns all renderers managed by the manager
Sourcepub async fn read_renderers(
&self,
) -> RwLockReadGuard<'_, HashMap<String, UniqueRenderer>>
pub async fn read_renderers( &self, ) -> RwLockReadGuard<'_, HashMap<String, UniqueRenderer>>
Returns read lock for renderers
Trait Implementations§
Source§impl Default for RenderingManager
impl Default for RenderingManager
Source§fn default() -> RenderingManager
fn default() -> RenderingManager
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl !Freeze for RenderingManager
impl !RefUnwindSafe for RenderingManager
impl Send for RenderingManager
impl Sync for RenderingManager
impl Unpin for RenderingManager
impl !UnwindSafe for RenderingManager
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Convert the source color to the destination color using the bradford
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