Struct StrapdownState

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pub struct StrapdownState {
    pub position: Vector3<f64>,
    pub velocity: Vector3<f64>,
    pub attitude: Rotation3<f64>,
}
Expand description

Basic structure for holding the strapdown mechanization state in the form of position, velocity, and attitude. Attitude is stored in matrix form (rotation or direction cosine matrix) and position and velocity are stored as vectors. The order or the states depends on the coordinate system used. The struct does not care, but the coordinate system used will determine which functions you should use. Default is NED but nonetheless must be assigned. For compuational simplicity, latitude and logitude are stored as radians.

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§position: Vector3<f64>§velocity: Vector3<f64>§attitude: Rotation3<f64>

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impl StrapdownState

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pub fn new() -> StrapdownState

Create a new StrapdownState with all zeros

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pub fn new_from( position: Vector3<f64>, velocity: Vector3<f64>, attitude: Vector3<f64>, ) -> StrapdownState

Create a new StrapdownState from a position, velocity, and attitude vector, where the attitude vector is in the form of Euler angles in degrees

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pub fn new_from_vector(state: SVector<f64, 9>) -> StrapdownState

Convert a one dimensional vector to a StrapdownState

The vector is in the form of: (pn, pe, pd, v_n, v_e, v_d, roll, pitch, yaw) where the angles for attitude, latitude (pn), and longitude (pe) are in radians.

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pub fn forward(&mut self, imu_data: &IMUData, dt: f64)

NED form of the forward kinematics equations. Corresponds to section 5.4 Local-Navigation Frame Equations.

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pub fn to_vector(&self, in_degrees: bool) -> SVector<f64, 9>

ENU form of the forward kinematics equations. Corresponds to section 5.4 Local-Navigation Frame Equations. Mathematrically identical to NED, but the coordinate order in the data structures is different. Attitude is still specified by a roll-pitch-yaw Euler angle sequence. Convert the StrapdownState to a one dimensional vector The vector is in the form of: [pn, pe, pd, v_n, v_e, v_d, phi, theta, psi]

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impl Clone for StrapdownState

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fn clone(&self) -> StrapdownState

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for StrapdownState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Copy for StrapdownState

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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