pub trait MessageExt {
// Required methods
fn reply(
&self,
http: impl AsRef<HttpClient>,
mention: bool,
) -> SendMessageBuilder;
fn edit(&self, http: impl AsRef<HttpClient>) -> EditMessageBuilder;
fn delete<'life0, 'async_trait>(
&'life0 self,
http: impl 'async_trait + AsRef<HttpClient> + Send,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn clear_reactions<'life0, 'async_trait>(
&'life0 mut self,
http: impl 'async_trait + AsRef<HttpClient> + Send,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn pin_message<'life0, 'async_trait>(
&'life0 mut self,
http: impl 'async_trait + AsRef<HttpClient> + Send,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn unpin_message<'life0, 'async_trait>(
&'life0 mut self,
http: impl 'async_trait + AsRef<HttpClient> + Send,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn react<'life0, 'life1, 'async_trait>(
&'life0 mut self,
http: impl 'async_trait + AsRef<HttpClient> + Send,
emoji: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
fn unreact<'life0, 'life1, 'async_trait>(
&'life0 mut self,
http: impl 'async_trait + AsRef<HttpClient> + Send,
emoji: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
fn remove_reaction<'life0, 'life1, 'life2, 'async_trait>(
&'life0 mut self,
http: impl 'async_trait + AsRef<HttpClient> + Send,
emoji: &'life1 str,
options: &'life2 OptionsUnreact,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait;
fn jump_link(&self, config: impl AsRef<StoatConfig>) -> String;
}Required Methods§
fn reply( &self, http: impl AsRef<HttpClient>, mention: bool, ) -> SendMessageBuilder
fn edit(&self, http: impl AsRef<HttpClient>) -> EditMessageBuilder
fn delete<'life0, 'async_trait>(
&'life0 self,
http: impl 'async_trait + AsRef<HttpClient> + Send,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn clear_reactions<'life0, 'async_trait>(
&'life0 mut self,
http: impl 'async_trait + AsRef<HttpClient> + Send,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn pin_message<'life0, 'async_trait>(
&'life0 mut self,
http: impl 'async_trait + AsRef<HttpClient> + Send,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn unpin_message<'life0, 'async_trait>(
&'life0 mut self,
http: impl 'async_trait + AsRef<HttpClient> + Send,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn react<'life0, 'life1, 'async_trait>(
&'life0 mut self,
http: impl 'async_trait + AsRef<HttpClient> + Send,
emoji: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn unreact<'life0, 'life1, 'async_trait>(
&'life0 mut self,
http: impl 'async_trait + AsRef<HttpClient> + Send,
emoji: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn remove_reaction<'life0, 'life1, 'life2, 'async_trait>(
&'life0 mut self,
http: impl 'async_trait + AsRef<HttpClient> + Send,
emoji: &'life1 str,
options: &'life2 OptionsUnreact,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
fn jump_link(&self, config: impl AsRef<StoatConfig>) -> String
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".