pub struct Notifiers { /* private fields */ }Implementations§
Source§impl Notifiers
impl Notifiers
pub async fn wait_for_event<F: Fn(&EventV1) -> bool + Send + Sync + 'static>( &self, check: F, timeout: Option<Duration>, ) -> Result<EventV1, Error>
pub async fn invoke_event_waiters(&self, arg: &EventV1)
pub async fn clear_event_waiters(&self)
pub async fn wait_for_authenticated<F: Fn(&()) -> bool + Send + Sync + 'static>( &self, check: F, timeout: Option<Duration>, ) -> Result<(), Error>
pub async fn invoke_authenticated_waiters(&self, arg: &())
pub async fn clear_authenticated_waiters(&self)
pub async fn wait_for_logout<F: Fn(&()) -> bool + Send + Sync + 'static>( &self, check: F, timeout: Option<Duration>, ) -> Result<(), Error>
pub async fn invoke_logout_waiters(&self, arg: &())
pub async fn clear_logout_waiters(&self)
pub async fn wait_for_pong<F: Fn(&Ping) -> bool + Send + Sync + 'static>( &self, check: F, timeout: Option<Duration>, ) -> Result<Ping, Error>
pub async fn invoke_pong_waiters(&self, arg: &Ping)
pub async fn clear_pong_waiters(&self)
pub async fn wait_for_ready<F: Fn(&()) -> bool + Send + Sync + 'static>( &self, check: F, timeout: Option<Duration>, ) -> Result<(), Error>
pub async fn invoke_ready_waiters(&self, arg: &())
pub async fn clear_ready_waiters(&self)
pub async fn wait_for_message<F: Fn(&Message) -> bool + Send + Sync + 'static>( &self, check: F, timeout: Option<Duration>, ) -> Result<Message, Error>
pub async fn invoke_message_waiters(&self, arg: &Message)
pub async fn clear_message_waiters(&self)
pub async fn wait_for_message_update<F: Fn(&(Message, Message, PartialMessage, Vec<FieldsMessage>)) -> bool + Send + Sync + 'static>( &self, check: F, timeout: Option<Duration>, ) -> Result<(Message, Message, PartialMessage, Vec<FieldsMessage>), Error>
pub async fn invoke_message_update_waiters( &self, arg: &(Message, Message, PartialMessage, Vec<FieldsMessage>), )
pub async fn clear_message_update_waiters(&self)
pub async fn wait_for_message_delete<F: Fn(&Message) -> bool + Send + Sync + 'static>( &self, check: F, timeout: Option<Duration>, ) -> Result<Message, Error>
pub async fn invoke_message_delete_waiters(&self, arg: &Message)
pub async fn clear_message_delete_waiters(&self)
pub async fn wait_for_message_react<F: Fn(&(Message, String, String)) -> bool + Send + Sync + 'static>( &self, check: F, timeout: Option<Duration>, ) -> Result<(Message, String, String), Error>
pub async fn invoke_message_react_waiters( &self, arg: &(Message, String, String), )
pub async fn clear_message_react_waiters(&self)
pub async fn wait_for_message_unreact<F: Fn(&(Message, String, String)) -> bool + Send + Sync + 'static>( &self, check: F, timeout: Option<Duration>, ) -> Result<(Message, String, String), Error>
pub async fn invoke_message_unreact_waiters( &self, arg: &(Message, String, String), )
pub async fn clear_message_unreact_waiters(&self)
pub async fn wait_for_message_remove_reaction<F: Fn(&(Message, String, IndexSet<String>)) -> bool + Send + Sync + 'static>( &self, check: F, timeout: Option<Duration>, ) -> Result<(Message, String, IndexSet<String>), Error>
pub async fn invoke_message_remove_reaction_waiters( &self, arg: &(Message, String, IndexSet<String>), )
pub async fn clear_message_remove_reaction_waiters(&self)
pub async fn wait_for_message_append<F: Fn(&(Message, Vec<Embed>)) -> bool + Send + Sync + 'static>( &self, check: F, timeout: Option<Duration>, ) -> Result<(Message, Vec<Embed>), Error>
pub async fn invoke_message_append_waiters(&self, arg: &(Message, Vec<Embed>))
pub async fn clear_message_append_waiters(&self)
pub async fn wait_for_user_update<F: Fn(&(User, User, PartialUser, Vec<FieldsUser>)) -> bool + Send + Sync + 'static>( &self, check: F, timeout: Option<Duration>, ) -> Result<(User, User, PartialUser, Vec<FieldsUser>), Error>
pub async fn invoke_user_update_waiters( &self, arg: &(User, User, PartialUser, Vec<FieldsUser>), )
pub async fn clear_user_update_waiters(&self)
pub async fn wait_for_bulk_message_delete<F: Fn(&(String, Vec<String>, Vec<Message>)) -> bool + Send + Sync + 'static>( &self, check: F, timeout: Option<Duration>, ) -> Result<(String, Vec<String>, Vec<Message>), Error>
pub async fn invoke_bulk_message_delete_waiters( &self, arg: &(String, Vec<String>, Vec<Message>), )
pub async fn clear_bulk_message_delete_waiters(&self)
pub async fn wait_for_channel_create<F: Fn(&Channel) -> bool + Send + Sync + 'static>( &self, check: F, timeout: Option<Duration>, ) -> Result<Channel, Error>
pub async fn invoke_channel_create_waiters(&self, arg: &Channel)
pub async fn clear_channel_create_waiters(&self)
pub async fn wait_for_channel_update<F: Fn(&(Channel, Channel, PartialChannel, Vec<FieldsChannel>)) -> bool + Send + Sync + 'static>( &self, check: F, timeout: Option<Duration>, ) -> Result<(Channel, Channel, PartialChannel, Vec<FieldsChannel>), Error>
pub async fn invoke_channel_update_waiters( &self, arg: &(Channel, Channel, PartialChannel, Vec<FieldsChannel>), )
pub async fn clear_channel_update_waiters(&self)
pub async fn wait_for_channel_delete<F: Fn(&Channel) -> bool + Send + Sync + 'static>( &self, check: F, timeout: Option<Duration>, ) -> Result<Channel, Error>
pub async fn invoke_channel_delete_waiters(&self, arg: &Channel)
pub async fn clear_channel_delete_waiters(&self)
pub async fn wait_for_channel_group_user_join<F: Fn(&(Channel, String)) -> bool + Send + Sync + 'static>( &self, check: F, timeout: Option<Duration>, ) -> Result<(Channel, String), Error>
pub async fn invoke_channel_group_user_join_waiters( &self, arg: &(Channel, String), )
pub async fn clear_channel_group_user_join_waiters(&self)
pub async fn wait_for_channel_group_user_leave<F: Fn(&(Channel, String)) -> bool + Send + Sync + 'static>( &self, check: F, timeout: Option<Duration>, ) -> Result<(Channel, String), Error>
pub async fn invoke_channel_group_user_leave_waiters( &self, arg: &(Channel, String), )
pub async fn clear_channel_group_user_leave_waiters(&self)
pub async fn wait_for_server_create<F: Fn(&(Server, Vec<Channel>, Vec<Emoji>, Vec<ChannelVoiceState>)) -> bool + Send + Sync + 'static>( &self, check: F, timeout: Option<Duration>, ) -> Result<(Server, Vec<Channel>, Vec<Emoji>, Vec<ChannelVoiceState>), Error>
pub async fn invoke_server_create_waiters( &self, arg: &(Server, Vec<Channel>, Vec<Emoji>, Vec<ChannelVoiceState>), )
pub async fn clear_server_create_waiters(&self)
pub async fn wait_for_server_delete<F: Fn(&(Server, Vec<Channel>, Vec<Emoji>, Vec<ChannelVoiceState>)) -> bool + Send + Sync + 'static>( &self, check: F, timeout: Option<Duration>, ) -> Result<(Server, Vec<Channel>, Vec<Emoji>, Vec<ChannelVoiceState>), Error>
pub async fn invoke_server_delete_waiters( &self, arg: &(Server, Vec<Channel>, Vec<Emoji>, Vec<ChannelVoiceState>), )
pub async fn clear_server_delete_waiters(&self)
pub async fn wait_for_server_update<F: Fn(&(Server, Server, PartialServer, Vec<FieldsServer>)) -> bool + Send + Sync + 'static>( &self, check: F, timeout: Option<Duration>, ) -> Result<(Server, Server, PartialServer, Vec<FieldsServer>), Error>
pub async fn invoke_server_update_waiters( &self, arg: &(Server, Server, PartialServer, Vec<FieldsServer>), )
pub async fn clear_server_update_waiters(&self)
pub async fn wait_for_typing_start<F: Fn(&(String, String)) -> bool + Send + Sync + 'static>( &self, check: F, timeout: Option<Duration>, ) -> Result<(String, String), Error>
pub async fn invoke_typing_start_waiters(&self, arg: &(String, String))
pub async fn clear_typing_start_waiters(&self)
pub async fn wait_for_typing_stop<F: Fn(&(String, String)) -> bool + Send + Sync + 'static>( &self, check: F, timeout: Option<Duration>, ) -> Result<(String, String), Error>
pub async fn invoke_typing_stop_waiters(&self, arg: &(String, String))
pub async fn clear_typing_stop_waiters(&self)
pub async fn wait_for_server_member_join<F: Fn(&Member) -> bool + Send + Sync + 'static>( &self, check: F, timeout: Option<Duration>, ) -> Result<Member, Error>
pub async fn invoke_server_member_join_waiters(&self, arg: &Member)
pub async fn clear_server_member_join_waiters(&self)
pub async fn wait_for_server_member_leave<F: Fn(&(Member, RemovalIntention)) -> bool + Send + Sync + 'static>( &self, check: F, timeout: Option<Duration>, ) -> Result<(Member, RemovalIntention), Error>
pub async fn invoke_server_member_leave_waiters( &self, arg: &(Member, RemovalIntention), )
pub async fn clear_server_member_leave_waiters(&self)
pub async fn wait_for_server_member_update<F: Fn(&(Member, Member, PartialMember, Vec<FieldsMember>)) -> bool + Send + Sync + 'static>( &self, check: F, timeout: Option<Duration>, ) -> Result<(Member, Member, PartialMember, Vec<FieldsMember>), Error>
pub async fn invoke_server_member_update_waiters( &self, arg: &(Member, Member, PartialMember, Vec<FieldsMember>), )
pub async fn clear_server_member_update_waiters(&self)
pub async fn wait_for_server_role_create<F: Fn(&(String, Role)) -> bool + Send + Sync + 'static>( &self, check: F, timeout: Option<Duration>, ) -> Result<(String, Role), Error>
pub async fn invoke_server_role_create_waiters(&self, arg: &(String, Role))
pub async fn clear_server_role_create_waiters(&self)
pub async fn wait_for_server_role_update<F: Fn(&(String, Role, Role, PartialRole, Vec<FieldsRole>)) -> bool + Send + Sync + 'static>( &self, check: F, timeout: Option<Duration>, ) -> Result<(String, Role, Role, PartialRole, Vec<FieldsRole>), Error>
pub async fn invoke_server_role_update_waiters( &self, arg: &(String, Role, Role, PartialRole, Vec<FieldsRole>), )
pub async fn clear_server_role_update_waiters(&self)
pub async fn wait_for_server_role_delete<F: Fn(&(String, Role)) -> bool + Send + Sync + 'static>( &self, check: F, timeout: Option<Duration>, ) -> Result<(String, Role), Error>
pub async fn invoke_server_role_delete_waiters(&self, arg: &(String, Role))
pub async fn clear_server_role_delete_waiters(&self)
pub async fn wait_for_server_role_ranks_update<F: Fn(&(String, Vec<Role>, Vec<Role>)) -> bool + Send + Sync + 'static>( &self, check: F, timeout: Option<Duration>, ) -> Result<(String, Vec<Role>, Vec<Role>), Error>
pub async fn invoke_server_role_ranks_update_waiters( &self, arg: &(String, Vec<Role>, Vec<Role>), )
pub async fn clear_server_role_ranks_update_waiters(&self)
pub async fn wait_for_user_voice_state_update<F: Fn(&(UserVoiceState, UserVoiceState, PartialUserVoiceState)) -> bool + Send + Sync + 'static>( &self, check: F, timeout: Option<Duration>, ) -> Result<(UserVoiceState, UserVoiceState, PartialUserVoiceState), Error>
pub async fn invoke_user_voice_state_update_waiters( &self, arg: &(UserVoiceState, UserVoiceState, PartialUserVoiceState), )
pub async fn clear_user_voice_state_update_waiters(&self)
pub async fn wait_for_user_voice_channel_join<F: Fn(&(String, UserVoiceState)) -> bool + Send + Sync + 'static>( &self, check: F, timeout: Option<Duration>, ) -> Result<(String, UserVoiceState), Error>
pub async fn invoke_user_voice_channel_join_waiters( &self, arg: &(String, UserVoiceState), )
pub async fn clear_user_voice_channel_join_waiters(&self)
pub async fn wait_for_user_voice_channel_move<F: Fn(&(String, String, String, UserVoiceState, UserVoiceState)) -> bool + Send + Sync + 'static>( &self, check: F, timeout: Option<Duration>, ) -> Result<(String, String, String, UserVoiceState, UserVoiceState), Error>
pub async fn invoke_user_voice_channel_move_waiters( &self, arg: &(String, String, String, UserVoiceState, UserVoiceState), )
pub async fn clear_user_voice_channel_move_waiters(&self)
pub async fn wait_for_user_voice_channel_leave<F: Fn(&(String, UserVoiceState)) -> bool + Send + Sync + 'static>( &self, check: F, timeout: Option<Duration>, ) -> Result<(String, UserVoiceState), Error>
pub async fn invoke_user_voice_channel_leave_waiters( &self, arg: &(String, UserVoiceState), )
pub async fn clear_user_voice_channel_leave_waiters(&self)
pub async fn wait_for_emoji_create<F: Fn(&Emoji) -> bool + Send + Sync + 'static>( &self, check: F, timeout: Option<Duration>, ) -> Result<Emoji, Error>
pub async fn invoke_emoji_create_waiters(&self, arg: &Emoji)
pub async fn clear_emoji_create_waiters(&self)
pub async fn wait_for_emoji_delete<F: Fn(&Emoji) -> bool + Send + Sync + 'static>( &self, check: F, timeout: Option<Duration>, ) -> Result<Emoji, Error>
pub async fn invoke_emoji_delete_waiters(&self, arg: &Emoji)
pub async fn clear_emoji_delete_waiters(&self)
pub async fn clear_all_waiters(&self)
Trait Implementations§
Source§impl<E: From<Error> + Clone + Debug + Send + Sync + 'static, S: Debug + Clone + Send + Sync + 'static> AsRef<Notifiers> for Context<E, S>
impl<E: From<Error> + Clone + Debug + Send + Sync + 'static, S: Debug + Clone + Send + Sync + 'static> AsRef<Notifiers> for Context<E, S>
Auto Trait Implementations§
impl Freeze for Notifiers
impl !RefUnwindSafe for Notifiers
impl Send for Notifiers
impl Sync for Notifiers
impl Unpin for Notifiers
impl !UnwindSafe for Notifiers
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.tap() only in debug builds, and is erased in release builds.Source§fn tap_mut_dbg(self, func: impl FnOnce(&mut Self)) -> Self
fn tap_mut_dbg(self, func: impl FnOnce(&mut Self)) -> Self
.tap_mut() only in debug builds, and is erased in release
builds.Source§fn tap_borrow_dbg<B>(self, func: impl FnOnce(&B)) -> Self
fn tap_borrow_dbg<B>(self, func: impl FnOnce(&B)) -> Self
.tap_borrow() only in debug builds, and is erased in release
builds.Source§fn tap_borrow_mut_dbg<B>(self, func: impl FnOnce(&mut B)) -> Self
fn tap_borrow_mut_dbg<B>(self, func: impl FnOnce(&mut B)) -> Self
.tap_borrow_mut() only in debug builds, and is erased in release
builds.Source§fn tap_ref_dbg<R>(self, func: impl FnOnce(&R)) -> Self
fn tap_ref_dbg<R>(self, func: impl FnOnce(&R)) -> Self
.tap_ref() only in debug builds, and is erased in release
builds.Source§fn tap_ref_mut_dbg<R>(self, func: impl FnOnce(&mut R)) -> Self
fn tap_ref_mut_dbg<R>(self, func: impl FnOnce(&mut R)) -> Self
.tap_ref_mut() only in debug builds, and is erased in release
builds.Source§fn tap_deref_dbg<T>(self, func: impl FnOnce(&T)) -> Self
fn tap_deref_dbg<T>(self, func: impl FnOnce(&T)) -> Self
.tap_deref() only in debug builds, and is erased in release
builds.