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Damage

Enum Damage 

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pub enum Damage {
    None,
    Regions(Vec<Rect>),
    Full,
}
Expand description

What changed between two frames, in logical pixels.

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None

Nothing changed; the previous frame is still valid (skip present).

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Regions(Vec<Rect>)

Only these rectangles changed.

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Full

Everything must be repainted (first frame, resize, or an overlay change the tree diff can’t localize).

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impl Damage

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pub fn is_empty(&self) -> bool

true if nothing changed.

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pub fn bounding(&self) -> Option<Rect>

The single rectangle covering all damage, or None for Damage::None. Damage::Full has no finite bound, so it also returns None.

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pub fn to_physical(&self, scale: ScaleFactor, bounds: Rect) -> Vec<Rect>

Convert to physical-pixel rectangles for Surface::present, clamped to a bounds (the surface size) and rounded outward to whole pixels.

Damage::None and Damage::Full both yield an empty list — which the Surface contract reads as “assume everything changed”. Callers that want to skip a no-op present should check Damage::is_empty first.

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impl Clone for Damage

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fn clone(&self) -> Damage

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Damage

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for Damage

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fn eq(&self, other: &Damage) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for Damage

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Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.