pub fn render_region_single_band(
list: &DisplayList,
prepared: &PreparedDisplayList,
vp_x: f64,
vp_y: f64,
vp_w: f64,
vp_h: f64,
pixel_w: u32,
pixel_h: u32,
band_idx: u32,
band_h: u32,
num_bands: u32,
dpi: f64,
icc: Option<&IccCache>,
image_cache: Option<&ImageCache>,
no_aa: bool,
) -> Vec<u8> ⓘExpand description
Render a single horizontal band of a viewport region.
This is the per-band counterpart to render_region_prepared(). The caller
loops over band_idx in 0..num_bands, collecting RGBA strips that tile
vertically to form the full viewport image.
Returns RGBA pixel data for actual_h rows (may be less than band_h for
the last band).