Struct Color32

Source
#[repr(C)]
pub struct Color32 { pub r: u8, pub g: u8, pub b: u8, pub a: u8, }
Expand description

A 32 bit color struct! This is often directly used by StereoKit data structures, and so is often necessary for setting texture data, or mesh data. Note that the Color type implicitly converts to Color32, so you can use the static methods there to create Color32 values!

It’s generally best to avoid doing math on 32-bit color values, as they lack the precision necessary to create results. It’s best to think of a Color32 as an optimized end stage format of a color. https://stereokit.net/Pages/StereoKit/Color32.html

see also Color128

§Examples

use stereokit_rust::util::{Color32, named_colors, Color128};

// Cyan from different sources:
let color_cyan1 = named_colors::CYAN;
let color_cyan2: Color32  = [0, 255, 255, 255].into();
let color_cyan3: Color32 = Color128 { r: 0.0, g: 1.0, b: 1.0, a: 1.0 }.into();
let color_cyan4 = Color32 {r: 0, g: 255, b: 255, a: 255};
let color_cyan5 = Color32::new (0, 255, 255, 255);
let color_cyan6 = Color32::rgba(0, 255, 255, 255);
let color_cyan7 = Color32::rgb (0, 255, 255 );
let color_cyan8 = Color32::hex (0x00FFFFFF);

assert_eq!(color_cyan1, color_cyan8);

Fields§

§r: u8§g: u8§b: u8§a: u8

Implementations§

Source§

impl Color32

Source

pub const BLACK: Color32

Opaque black color.

Source

pub const BLACK_TRANSPARENT: Color32

transparent black color.

Source

pub const WHITE: Color32

Opaque white color.

Source

pub const fn new(r: u8, g: u8, b: u8, a: u8) -> Self

Constructs a 32-bit color from bytes! You may also be interested in Color32::hex. https://stereokit.net/Pages/StereoKit/Color32/Color32.html

Source

pub const fn rgba(r: u8, g: u8, b: u8, a: u8) -> Self

Constructs a 32-bit color from bytes! You may also be interested in Color32::hex. https://stereokit.net/Pages/StereoKit/Color32/Color32.html

Source

pub const fn rgb(r: u8, g: u8, b: u8) -> Self

Constructs a 32-bit color from bytes! You may also be interested in Color32::hex. https://stereokit.net/Pages/StereoKit/Color32/Color32.html

Source

pub const fn new_rgb(r: u8, g: u8, b: u8) -> Self

👎Deprecated: Use Color32::rgb instead

Constructs a 32-bit color from bytes! You may also be interested in Color32::hex. a is set to 255 ! https://stereokit.net/Pages/StereoKit/Color32/Color32.html

Source

pub fn hex(hex_value: u32) -> Self

Create a color from an integer based hex value! This can make it easier to copy over colors from the web. This isn’t a string function though, so you’ll need to fill it out the whole way. Ex: Color.Hex(0x0000FFFF) would be RGBA(0,0,255,255). https://stereokit.net/Pages/StereoKit/Color32/Hex.html

Trait Implementations§

Source§

impl Clone for Color32

Source§

fn clone(&self) -> Color32

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Debug for Color32

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl Default for Color32

Source§

fn default() -> Color32

Returns the “default value” for a type. Read more
Source§

impl Display for Color32

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Mostly for debug purposes, this is a decent way to log or inspect the color in debug mode. Looks like “Color32{r: 255, g: 255, b: 255, a: 255}” https://stereokit.net/Pages/StereoKit/Color/ToString.html

Source§

impl From<[u8; 4]> for Color32

Source§

fn from(s: [u8; 4]) -> Self

Converts to this type from the input type.
Source§

impl From<Color128> for Color32

Source§

fn from(a: Color128) -> Self

Converts to this type from the input type.
Source§

impl From<Color32> for Color128

Source§

fn from(a: Color32) -> Self

Converts to this type from the input type.
Source§

impl PartialEq for Color32

Source§

fn eq(&self, other: &Color32) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
Source§

impl Copy for Color32

Source§

impl StructuralPartialEq for Color32

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> Downcast for T
where T: Any,

Source§

fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
Source§

fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
Source§

fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
Source§

fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
Source§

impl<T> DowncastSync for T
where T: Any + Send + Sync,

Source§

fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Send + Sync>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T> Instrument for T

Source§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
Source§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T> ToSmolStr for T
where T: Display + ?Sized,

Source§

impl<T> ToString for T
where T: Display + ?Sized,

Source§

fn to_string(&self) -> String

Converts the given value to a String. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<T> WithSubscriber for T

Source§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
Source§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more