BackendOpenGLESEGL

Struct BackendOpenGLESEGL 

Source
pub struct BackendOpenGLESEGL;
Expand description

When using OpenGL ES with the EGL loader for rendering, this contains a number of variables that may be useful for doing advanced rendering tasks. This is the default rendering backend for Android, and Linux builds can be configured to use this with the SK_LINUX_EGL cmake option when building the core StereoKitC library. https://stereokit.net/Pages/StereoKit/Backend.OpenGLES_EGL.html

§Examples

use stereokit_rust::system::BackendOpenGLESEGL;

if cfg!(target_os = "linux") {
    // These are results for a OpenGLESEGL environment:

    let context = BackendOpenGLESEGL::context();
    assert_ne!(context, std::ptr::null_mut());

    let display = BackendOpenGLESEGL::display();
    assert_ne!(display, std::ptr::null_mut());
}

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