Screen

Struct Screen 

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pub struct Screen {
    pub width: i32,
    pub height: i32,
    pub screen_distance: f32,
    pub screen_flattening: f32,
    pub screen_size: Vec2,
    pub screen_diagonal: f32,
    pub screen_pose: Pose,
    pub screen: Mesh,
    pub sound_spacing_factor: f32,
    pub text: String,
    pub transform: Matrix,
    pub text_style: Option<TextStyle>,
    /* private fields */
}
Expand description

The video stepper

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§width: i32§height: i32§screen_distance: f32§screen_flattening: f32§screen_size: Vec2§screen_diagonal: f32§screen_pose: Pose§screen: Mesh§sound_spacing_factor: f32§text: String§transform: Matrix§text_style: Option<TextStyle>

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impl Screen

All the code here run in the main thread

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pub fn new(id: &str, screen_tex: impl AsRef<Tex>) -> Self

Create the video player

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pub fn draw(&mut self, token: &MainThreadToken)

Called from IStepper::step, after check_event here you can draw your UI and scene

Trait Implementations§

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impl Default for Screen

This code may be called in some threads, so no StereoKit code

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Send for Screen

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Gets the TypeId of self. Read more
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