#[repr(u32)]pub enum AnimMode {
Loop = 0,
Once = 1,
Manual = 2,
}
Expand description
Describes how an animation is played back, and what to do when the animation hits the end. https://stereokit.net/Pages/StereoKit/AnimMode.html
Variants§
Loop = 0
If the animation reaches the end, it will always loop back around to the start again.
Once = 1
When the animation reaches the end, it will freeze in-place.
Manual = 2
The animation will not progress on its own, and instead must be driven by providing information to the model’s AnimTime or AnimCompletion properties.
Trait Implementations§
impl Copy for AnimMode
impl Eq for AnimMode
impl StructuralPartialEq for AnimMode
Auto Trait Implementations§
impl Freeze for AnimMode
impl RefUnwindSafe for AnimMode
impl Send for AnimMode
impl Sync for AnimMode
impl Unpin for AnimMode
impl UnwindSafe for AnimMode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more