pub struct HandRadialLayer {
pub layer_name: String,
pub items: Vec<Rc<HandRadial>>,
pub start_angle: f32,
pub back_angle: f32,
/* private fields */
}
Expand description
This class represents a single layer in the HandRadialMenu. Each item in the layer is displayed around the radial menu’s circle. https://stereokit.net/Pages/StereoKit.Framework/HandRadialLayer.html
see example in HandMenuRadial
Fields§
§layer_name: String
§items: Vec<Rc<HandRadial>>
§start_angle: f32
§back_angle: f32
Implementations§
Source§impl HandRadialLayer
Creates a menu layer, this overload will calculate a back_angle if there are any back actions present in the item
list.
https://stereokit.net/Pages/StereoKit.Framework/HandRadialLayer/HandRadialLayer.html
impl HandRadialLayer
Creates a menu layer, this overload will calculate a back_angle if there are any back actions present in the item list. https://stereokit.net/Pages/StereoKit.Framework/HandRadialLayer/HandRadialLayer.html
name
- Name of the layer, this is used for layer traversal, so make sure you get the spelling right! Perhaps use const strings for these.image
- Image to display in the center of the radial menu.start_angle
- An angle offset for the layer, if you want a specific orientation for the menu’s contents. Note this may not behave as expected if you’re setting this manually and using the backAngle as well.items
- A list of menu items to display in this menu layer.
pub fn new( name: impl AsRef<str>, image: Option<Material>, start_angle_opt: Option<f32>, items_in: Vec<HandRadial>, ) -> Self
Sourcepub fn add_child(&mut self, layer: HandRadialLayer) -> &mut Self
pub fn add_child(&mut self, layer: HandRadialLayer) -> &mut Self
This adds a menu layer as a child item of this layer. https://stereokit.net/Pages/StereoKit.Framework/HandRadialLayer/AddChild.html
Sourcepub fn find_child(&self, name: impl AsRef<str>) -> Option<&HandRadialLayer>
pub fn find_child(&self, name: impl AsRef<str>) -> Option<&HandRadialLayer>
Find a child menu layer by name. Recursive function https://stereokit.net/Pages/StereoKit.Framework/HandRadialLayer/FindChild.html
Sourcepub fn remove_child(&mut self, name: impl AsRef<str>) -> bool
pub fn remove_child(&mut self, name: impl AsRef<str>) -> bool
Finds the layer in the list of child layers, and removes it, if it exists. Not recursive. self must be the layer containing the one to delete https://stereokit.net/Pages/StereoKit.Framework/HandRadialLayer/RemoveChild.html
Sourcepub fn add_item(&mut self, menu_item: HandMenuItem) -> &mut Self
pub fn add_item(&mut self, menu_item: HandMenuItem) -> &mut Self
This appends a new menu item to the end of the menu’s list. https://stereokit.net/Pages/StereoKit.Framework/HandRadialLayer/AddItem.html
Sourcepub fn find_item(&mut self, name: impl AsRef<str>) -> Option<&HandMenuItem>
pub fn find_item(&mut self, name: impl AsRef<str>) -> Option<&HandMenuItem>
Find a menu item by name. https://stereokit.net/Pages/StereoKit.Framework/HandRadialLayer/FindItem.html
Sourcepub fn remove_item(&mut self, name: impl AsRef<str>) -> bool
pub fn remove_item(&mut self, name: impl AsRef<str>) -> bool
Finds the item in the list, and removes it, if it exists. https://stereokit.net/Pages/StereoKit.Framework/HandRadialLayer/RemoveItem.html