Enum MaterialParam

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#[repr(u32)]
pub enum MaterialParam {
Show 16 variants Unknown = 0, Float = 1, Color128 = 2, Vec2 = 3, Vec3 = 4, Vec4 = 5, Matrix = 6, Texture = 7, Int = 8, Int2 = 9, Int3 = 10, Int4 = 11, UInt = 12, UInt2 = 13, UInt3 = 14, UInt4 = 15,
}
Expand description

TODO: v0.4 This may need significant revision? What type of data does this material parameter need? This is used to tell the shader how large the data is, and where to attach it to on the shader. https://stereokit.net/Pages/StereoKit/MaterialParam.html

Variants§

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Unknown = 0

This data type is not currently recognized. Please report your case on GitHub Issues!

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Float = 1

A single 32 bit float value

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Color128 = 2

A color value described by 4 floating point values. Memory-wise this is the same as a Vector4, but in the shader this variable has a ‘:color’ tag applied to it using StereoKits’s shader info syntax, indicating it’s a color value. Color values for shaders should be in linear space, not gamma.

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Vec2 = 3

A 2 component vector composed of floating point values

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Vec3 = 4

A 3 component vector composed of floating point values

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Vec4 = 5

A 4 component vector composed of floating point values

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Matrix = 6

A 4x4 matrix of floats.

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Texture = 7

Texture information!

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Int = 8

An i32, or 1 component array composed of i32 values

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Int2 = 9

A 2 component array composed of i32 values

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Int3 = 10

A 3 component array composed of i32 values

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Int4 = 11

A 4 component array composed of i32 values

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UInt = 12

A u32, or 1 component array composed of u32 values

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UInt2 = 13

A 2 component array composed of u32 values

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UInt3 = 14

A 3 component array composed of u32 values

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UInt4 = 15

A 4 component array composed of u32 values

Trait Implementations§

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impl Clone for MaterialParam

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fn clone(&self) -> MaterialParam

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for MaterialParam

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for MaterialParam

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fn eq(&self, other: &MaterialParam) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for MaterialParam

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impl Eq for MaterialParam

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impl StructuralPartialEq for MaterialParam

Auto Trait Implementations§

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impl<T> Any for T
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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