RenderableGraph

Struct RenderableGraph 

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pub struct RenderableGraph {
    pub current_id: usize,
    pub nodes: Vec<Node>,
    pub edges: Vec<Edge>,
}

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§current_id: usize§nodes: Vec<Node>§edges: Vec<Edge>

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impl RenderableGraph

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pub fn new() -> Self

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pub fn create_node(&mut self, label: String) -> &mut Node

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pub fn create_edge(&mut self, label: String, from: usize, to: usize)

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pub fn build_graph(model: Model, model_summary: Option<ModelSummary>) -> Self

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impl Debug for RenderableGraph

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for RenderableGraph

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fn default() -> RenderableGraph

Returns the “default value” for a type. Read more
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impl<'a> GraphWalk<'a, usize, Edge> for RenderableGraph

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fn nodes(&self) -> Nodes<'a, usize>

Returns all the nodes in this graph.
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fn edges(&'a self) -> Edges<'a, Edge>

Returns all of the edges in this graph.
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fn source(&self, e: &Edge) -> usize

The source node for edge.
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fn target(&self, e: &Edge) -> usize

The target node for edge.
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impl<'a> Labeller<'a, usize, Edge> for RenderableGraph

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fn graph_id(&'a self) -> Id<'a>

Must return a DOT compatible identifier naming the graph.
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fn node_id(&'a self, n: &usize) -> Id<'a>

Maps n to a unique identifier with respect to self. The implementer is responsible for ensuring that the returned name is a valid DOT identifier.
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fn node_label<'b>(&'b self, n: &usize) -> LabelText<'b>

Maps n to a label that will be used in the rendered output. The label need not be unique, and may be the empty string; the default is just the output from node_id.
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fn edge_label<'b>(&'b self, e: &Edge) -> LabelText<'b>

Maps e to a label that will be used in the rendered output. The label need not be unique, and may be the empty string; the default is in fact the empty string.
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fn node_color(&'a self, _node: &usize) -> Option<LabelText<'a>>

Maps n to one of the graphviz color names. If None is returned, no color attribute is specified.
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fn node_style(&'a self, _n: &usize) -> Style

Maps n to a style that will be used in the rendered output.
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fn node_attrs(&'a self, n: &usize) -> HashMap<&str, &str>

Maps n to a set of arbritrary node attributes.
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fn graph_attrs(&'a self) -> HashMap<&'a str, &'a str>

A list of attributes to apply to the graph
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fn node_shape(&'a self, _node: &N) -> Option<LabelText<'a>>

Maps n to one of the graphviz shape names. If None is returned, no shape attribute is specified.
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fn rank_dir(&'a self) -> Option<RankDir>

Return an explicit rank dir to use for directed graphs. Read more
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fn edge_end_arrow(&'a self, _e: &E) -> Arrow

Maps e to arrow style that will be used on the end of an edge. Defaults to default arrow style.
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fn edge_start_arrow(&'a self, _e: &E) -> Arrow

Maps e to arrow style that will be used on the end of an edge. Defaults to default arrow style.
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fn edge_style(&'a self, _e: &E) -> Style

Maps e to a style that will be used in the rendered output.
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fn edge_color(&'a self, _e: &E) -> Option<LabelText<'a>>

Maps e to one of the graphviz color names. If None is returned, no color attribute is specified.
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fn edge_attrs(&'a self, _e: &E) -> HashMap<&'a str, &'a str>

Maps e to a set of arbritrary edge attributes.
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fn kind(&self) -> Kind

The kind of graph, defaults to Kind::Digraph.
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fn edge_start_point(&'a self, _e: &E) -> Option<CompassPoint>

Maps e to the compass point that the edge will start from. Defaults to the default point
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fn edge_end_point(&'a self, _e: &E) -> Option<CompassPoint>

Maps e to the compass point that the edge will end at. Defaults to the default point
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fn edge_start_port(&'a self, _: &E) -> Option<Id<'a>>

Maps e to the port that the edge will start from.
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fn edge_end_port(&'a self, _: &E) -> Option<Id<'a>>

Maps e to the port that the edge will end at.

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