#[repr(C, packed(4))]pub struct SteamTimelineGamePhaseRecordingExists_t {
pub m_rgchPhaseID: [c_char; 64],
pub m_ulRecordingMS: uint64,
pub m_ulLongestClipMS: uint64,
pub m_unClipCount: uint32,
pub m_unScreenshotCount: uint32,
}Fields§
§m_rgchPhaseID: [c_char; 64]§m_ulRecordingMS: uint64§m_ulLongestClipMS: uint64§m_unClipCount: uint32§m_unScreenshotCount: uint32Trait Implementations§
Source§impl Clone for SteamTimelineGamePhaseRecordingExists_t
impl Clone for SteamTimelineGamePhaseRecordingExists_t
Source§fn clone(&self) -> SteamTimelineGamePhaseRecordingExists_t
fn clone(&self) -> SteamTimelineGamePhaseRecordingExists_t
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for SteamTimelineGamePhaseRecordingExists_t
Auto Trait Implementations§
impl Freeze for SteamTimelineGamePhaseRecordingExists_t
impl RefUnwindSafe for SteamTimelineGamePhaseRecordingExists_t
impl Send for SteamTimelineGamePhaseRecordingExists_t
impl Sync for SteamTimelineGamePhaseRecordingExists_t
impl Unpin for SteamTimelineGamePhaseRecordingExists_t
impl UnwindSafe for SteamTimelineGamePhaseRecordingExists_t
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more