Struct steamworks_sys::GameOverlayActivated_t
source · #[repr(C)]pub struct GameOverlayActivated_t {
pub m_bActive: uint8,
pub m_bUserInitiated: bool,
pub m_nAppID: AppId_t,
pub m_dwOverlayPID: uint32,
}
Fields§
§m_bActive: uint8
§m_bUserInitiated: bool
§m_nAppID: AppId_t
§m_dwOverlayPID: uint32
Trait Implementations§
source§impl Clone for GameOverlayActivated_t
impl Clone for GameOverlayActivated_t
source§fn clone(&self) -> GameOverlayActivated_t
fn clone(&self) -> GameOverlayActivated_t
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for GameOverlayActivated_t
impl Debug for GameOverlayActivated_t
impl Copy for GameOverlayActivated_t
Auto Trait Implementations§
impl RefUnwindSafe for GameOverlayActivated_t
impl Send for GameOverlayActivated_t
impl Sync for GameOverlayActivated_t
impl Unpin for GameOverlayActivated_t
impl UnwindSafe for GameOverlayActivated_t
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more