Struct steamworks_sys::ClientGameServerDeny_t
source · #[repr(C)]pub struct ClientGameServerDeny_t {
pub m_uAppID: uint32,
pub m_unGameServerIP: uint32,
pub m_usGameServerPort: uint16,
pub m_bSecure: uint16,
pub m_uReason: uint32,
}
Fields§
§m_uAppID: uint32
§m_unGameServerIP: uint32
§m_usGameServerPort: uint16
§m_bSecure: uint16
§m_uReason: uint32
Trait Implementations§
source§impl Clone for ClientGameServerDeny_t
impl Clone for ClientGameServerDeny_t
source§fn clone(&self) -> ClientGameServerDeny_t
fn clone(&self) -> ClientGameServerDeny_t
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for ClientGameServerDeny_t
impl Debug for ClientGameServerDeny_t
impl Copy for ClientGameServerDeny_t
Auto Trait Implementations§
impl RefUnwindSafe for ClientGameServerDeny_t
impl Send for ClientGameServerDeny_t
impl Sync for ClientGameServerDeny_t
impl Unpin for ClientGameServerDeny_t
impl UnwindSafe for ClientGameServerDeny_t
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more